AFS Video Project

Allegiance discussion not belonging in another forum.
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notjarvis
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Post by notjarvis »

RedLion wrote:QUOTE (RedLion @ Oct 5 2010, 02:26 PM) I saw a training video on youtube, which now I can’t find for the life of mine, that used this technique: describe what’s going on in slow motion, rewind, replay at normal speed without narration. Quite effective.
Lawson's videos you mean?

QUOTE Thanks for working on this btw, good stuff :thumbsup: [/quote]

+1
Last edited by notjarvis on Tue Oct 05, 2010 1:33 pm, edited 1 time in total.
RedLion
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Post by RedLion »

notjarvis wrote:QUOTE (notjarvis @ Oct 5 2010, 03:33 PM) Lawson's videos you mean?
YES!
Thank you NJ, that's where I found it ... the wiki of course :D

This is the one I had in mind: Constuctor Fight
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LANS
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Post by LANS »

RedLion wrote:QUOTE (RedLion @ Oct 5 2010, 09:26 AM) If you were to repeat the aleph proxing video (with enemy ints/figs coming through) may I suggest:

Switch to f3 (and zoom in) after you drop the first mines, that would show the mines cloud really nicely and make your point about dropping while back trusting even more clear. You can show a bad (too close) drop for comparison purpose too.

Also (unless you think that’ll be adding too much complexity) you might want to show how to keep an eye on the mine field degeneration and drop only when the field is almost out, instead of just dropping one after the other, therefore lengthening the time a single scout can keep the aleph mined.

Oh, and talk a little slower :P
I'll keep this in mind for the next one, but I'm not filming prox again. This one covers the basics, and that's all that matters.

QUOTE For the other videos, those with a lot more action, it wouldn’t be a bad idea to have part of it slowed down (if you know how to do that of course). I saw a training video on youtube, which now I can’t find for the life of mine, that used this technique: describe what’s going on in slow motion, rewind, replay at normal speed without narration. Quite effective.


Thanks for working on this btw, good stuff :thumbsup: [/quote]

I know how to do all my video editing. I'm using slow-mo, panning, zooming, freeze-frames, highlighting certain areas of the screen, etc.
Last edited by LANS on Tue Oct 05, 2010 2:47 pm, edited 1 time in total.
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Adept
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Post by Adept »

RedLion wrote:QUOTE (RedLion @ Oct 5 2010, 04:46 PM) YES!
Thank you NJ, that's where I found it ... the wiki of course :D

This is the one I had in mind: Constuctor Fight
Oh what I wouldn't give to have that video in 1024 x 768 Fraps and with the new TF models. That is some sweet work, spoiled by the low resolution recording :unsure:
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LANS
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Post by LANS »

Adept wrote:QUOTE (Adept @ Oct 5 2010, 11:03 AM) Oh what I wouldn't give to have that video in 1024 x 768 Fraps and with the new TF models. That is some sweet work, spoiled by the low resolution recording :unsure:
Next time I fly TF and my team pushes a tech-con to the same rock as an enemy tech-con, I'll film it.
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LANS
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Post by LANS »

Also, I disagree for the most part with spreading your prox out over time. Early game, against basic figs, light ints, and when you don't have reinforcements handy - sure, its effective. But when rather than flying circles, you and another scout could alternate reloading and being at the aleph, and you need more than 1-1.5 proxpacks to pod a heavy int or adv. fig, just keep dropping.
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Dorjan
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Post by Dorjan »

Big "next time" :D
Last edited by Dorjan on Tue Oct 05, 2010 3:29 pm, edited 1 time in total.
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LANS
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Post by LANS »

https://docs.google.com/document/edit?i ... y=CMH3qNUO

Explanation of signature, scan ranges, things which affect signatures, and the basics of staying far enough from the enemy that you won't be eyed.

It needs a lot of work. Please read and edit as necessary.

Note that I'm also working on a table which will list the base scan ranges (no Sup GAs) taking faction modifiers into account for all ships and bases in the game. I'll publish it when I'm done with it.
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fwiffo
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Post by fwiffo »

LANS wrote:QUOTE (LANS @ Oct 5 2010, 09:38 AM) https://docs.google.com/document/edit?i ... y=CMH3qNUO
Note that I'm also working on a table which will list the base scan ranges (no Sup GAs) taking faction modifiers into account for all ships and bases in the game. I'll publish it when I'm done with it.
ive added a link to such a table in your google docs. here it is again:
http://freeallegiance.org/FAW/index.php/Cadet_I/Signature
(scroll to bottom)
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LANS
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Post by LANS »

fwiffo wrote:QUOTE (fwiffo @ Oct 5 2010, 01:58 PM) ive added a link to such a table in your google docs. here it is again:
http://freeallegiance.org/FAW/index.php/Cadet_I/Signature
(scroll to bottom)
Thanks fwiffo. That saves me a ton of work.

https://spreadsheets.google.com/ccc?key ... ey=CK_7uFA

- list of scan ranges for all ships/drones, including faction GAs.
Last edited by LANS on Tue Oct 05, 2010 6:53 pm, edited 1 time in total.
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