Posted: Fri Jul 30, 2010 6:36 pm
This is the main problem with 'please wait': there's no time plan that tells us how long we will be waiting.MrChaos wrote:QUOTE (MrChaos @ Jul 30 2010, 08:23 PM) If CCS is about to go live then wait, please wait, and then lets look at aspects of the.ynik work, MSR's TS AB, and of course crabby old Baker's too. Im not sure what dovetails with the earlier work, and what does not with theynik's work. You can check the results, and beta testing with accurate ranks is also good too.
As far as I can tell from the CSS forum, it's inactive and we could be waiting Two Weeks™.
True. But this actually is a good argument for not letting R6 ship with the old 'sum of ranks' autobalance. Provide at least some alternative to get people away from max. Team Imbalance 1 as soon as possible.MrChaos wrote:QUOTE (MrChaos @ Jul 30 2010, 08:23 PM) Again AB and any qualifiers will absolutely effect rank. Positively, negatively it all depends but the less you allow them to stack, AND you accurately sort them the better the rank will work for all.
I can hardly imagine the stacks getting any worse than they are now (and even if they do get worse, the game commanders can go back to using max. Team Imbalance 1).
My take on it: get Turkey's implementation of my algorithm into Beta testing ASAP, so that it can get enough testing before the release. When doing some large games on the beta server (this will be necessary anyways to ensure R6 works for everybody): try out the new autobalance. Most people log into Beta with their true rank (they use ASGS to start Beta mode).
After some Beta testing is done, we'll have to discuss whether to revert those changes or keep them in for the R6 release.