XRM Cruise and Heavy Cloacked Missile Frigate in an uneyed run.Compellor wrote:QUOTE (Compellor @ Apr 22 2010, 08:52 AM) The weird thing is that people don't buy XRM Cruise for SY either. Honestly I think it's a bit overpowered, but since people don't buy it, it doesn't seem that way.
i miss nix!





<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
two or three times (compared to ~50 times fbs.)Xeretov wrote:QUOTE (Xeretov @ Apr 22 2010, 04:57 AM) You say this, yet have you used XRM even once since CC_06?
Has anyone?
It worked good in one game vs bios where they had nothing but an exp and both teams had mini3+pps. An op was pushed the exp in ~6k range early. 2 hours later IC(?) won against a medium stack (after many dead garrs, tps, ops, (figther-)bombers) with xrm2.
I think moving xrm 1 tobasic sup would make it more different from fbs. (and much cheaper for exp teams).
I have a johnson photo in my profile since 2010.
-
Bard
- Posts: 4263
- Joined: Tue Jan 24, 2006 8:00 am
- Location: Within your command center, enacting fatal attacks upon your conscripts
- Contact:
If that was true, EoR would have been the most popular core around because it was COMPLETELY different than everything else out there.Jimen wrote:QUOTE (Jimen @ Apr 21 2010, 01:18 PM) I think a lot of people want Phoenix because it was different.
Lots of people want phoenix because it was different and CHEESY.
Lots of people didn't like EoR because it was different and HARDER (except for some of the ints, which were ungodly powerful).
-
Duckwarrior
- Posts: 1967
- Joined: Thu Jul 03, 2003 7:00 am
- Location: la Grande-Bretagne
I didn't like EoR mostly because of the insanely fast tactical scouts and the the incredibly slow caps.Bard wrote:QUOTE (Bard @ Apr 22 2010, 11:48 AM) If that was true, EoR would have been the most popular core around because it was COMPLETELY different than everything else out there.
Lots of people want phoenix because it was different and CHEESY.
Lots of people didn't like EoR because it was different and HARDER (except for some of the ints, which were ungodly powerful).
Last edited by Duckwarrior on Thu Apr 22, 2010 11:39 am, edited 1 time in total.
Those who make peaceful revolution impossible, will make violent revolution inevitable. John F. Kennedy.
-
Bard
- Posts: 4263
- Joined: Tue Jan 24, 2006 8:00 am
- Location: Within your command center, enacting fatal attacks upon your conscripts
- Contact:
Tac scouts were MARVELOUS against bomb runs. Once you saw "Bomber sighted" several sectors away it was only a matter of seconds to boost across several sectors and eye the thing. Sure, you were basically a goner unless you had enough to boost back out of turret range, but tacscouts were the bane of exp bombing.Duckwarrior wrote:QUOTE (Duckwarrior @ Apr 22 2010, 06:36 AM) I didn't like EoR mostly because of the insanely fast tactical scouts and the the incredibly slow caps.
Are you really saying that after playing yourself IC on the XT vs SysX game?Jimen wrote:QUOTE (Jimen @ Apr 22 2010, 04:41 AM) As opposed to IC and TF and OH? Oh, right, they don't get broken pewpew special tech, so for those factions plans don't go beyond "get hvy ints, whore on the enemy for hours".
That was my gamelexaal wrote:QUOTE (lexaal @ Apr 22 2010, 10:17 AM) It worked good in one game vs bios where they had nothing but an exp and both teams had mini3+pps. An op was pushed the exp in ~6k range early. 2 hours later IC(?) won against a medium stack (after many dead garrs, tps, ops, (figther-)bombers) with xrm2.
I think moving xrm 1 tobasic sup would make it more different from fbs. (and much cheaper for exp teams).
Last edited by Koln on Thu Apr 22, 2010 12:35 pm, edited 1 time in total.
ACS grad since 2nd Feb. 2010-
Duckwarrior
- Posts: 1967
- Joined: Thu Jul 03, 2003 7:00 am
- Location: la Grande-Bretagne
I believe tac scouts were nerfed in later builds but I wasn't the only one turned off of EoR by them. I could accept the different physics model, and Deng did a lot to bring people on board for EoR with his patient conversion courses for EoR newbies.
Scouts that instantly accelerated to 2000 mps or whatever it was would never be made to fit IMHO (I wasn't the only one who thought this. I had plenty of discussions with people who felt the same way).
Scouts that instantly accelerated to 2000 mps or whatever it was would never be made to fit IMHO (I wasn't the only one who thought this. I had plenty of discussions with people who felt the same way).
Last edited by Duckwarrior on Thu Apr 22, 2010 1:04 pm, edited 1 time in total.
Those who make peaceful revolution impossible, will make violent revolution inevitable. John F. Kennedy.
-
Bard
- Posts: 4263
- Joined: Tue Jan 24, 2006 8:00 am
- Location: Within your command center, enacting fatal attacks upon your conscripts
- Contact:
Oh, yeah, I agree - they completely didn't fit. They *were* however a fun toy.Duckwarrior wrote:QUOTE (Duckwarrior @ Apr 22 2010, 08:04 AM) I believe tac scouts were nerfed in later builds but I wasn't the only one turned off of EoR by them. I could accept the different physics model, and Deng did a lot to bring people on board for EoR with his patient conversion courses for EoR newbies.
Scouts that instantly accelerated to 2000 mps or whatever it was would never be made to fit IMHO (I wasn't the only one who thought this. I had plenty of discussions with people who felt the same way).
XRM 1 is basic sup.lexaal wrote:QUOTE (lexaal @ Apr 22 2010, 04:17 AM) I think moving xrm 1 tobasic sup would make it more different from fbs. (and much cheaper for exp teams).
Any job worth doing with a laser is worth doing with many, many lasers. -Khrima
Beyond a shadow of a doubt if you don't watch them like a hawk they will stack their collective balls off - MrChaos on Alleg players
Beyond a shadow of a doubt if you don't watch them like a hawk they will stack their collective balls off - MrChaos on Alleg players





Omnia Mutantur, Nihil Interit.