C programmers just are not used to wrapping their emotions; rather they address the issue and point to it straightforwardly. You could say they lack class, and they cannot interprete other people's intentions well, but they will shift their positions, if even only bit by bit, if you can make them use their headers.Drizzo wrote:QUOTE (Drizzo @ Sep 29 2009, 11:03 PM) Good! Disprove my point, and you help me with my purpose
Only people who know what they're talking about would come forward to say that I'm wrong, which is exactly what needs to happen.
Take my rep as you will, I will butcher it as many times as it takes to get whatever point it is I have across.
Contribution for Allegiance
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One-Man-Bucket
- Posts: 1248
- Joined: Sun Jun 19, 2005 7:00 am
I strongly suggest marketing it to netbook users*. Allegiance is one of the few 3D action games that handles beautifully on the Intel Atom, and R5 won't bring any graphic improvements since the integrated intel graphics have no fancy stuff at all.
*With a stand alone screen plugged in, I mean.
*With a stand alone screen plugged in, I mean.
Last edited by SpaceJunk on Wed Sep 30, 2009 11:45 am, edited 1 time in total.

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Youngmoose
- Posts: 440
- Joined: Tue Sep 04, 2007 4:46 pm
- Location: Backwoods of Idaho.
Just a question that the game servers could possibly answer. Pico just mentioned in a @BS nostalgia thread, that at times there were 1000+ players at a time on Allegiance. I am guessing this would have been on MS servers, but what would our infrastructure implications be for that kind of player activity? How many players could Planet, Solap, and GPZ handle at a time?
This was two years ago. It was fine.Youngmoose wrote:QUOTE (Youngmoose @ Sep 30 2009, 10:35 PM) Just a question that the game servers could possibly answer. Pico just mentioned in a @BS nostalgia thread, that at times there were 1000+ players at a time on Allegiance. I am guessing this would have been on MS servers, but what would our infrastructure implications be for that kind of player activity? How many players could Planet, Solap, and GPZ handle at a time?





<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
I agree. I started playing again specifically because it runs so wonderfully on my netbook. I've also found that slow connection speeds don't massively reduce my game play experience (unless you have a pack mule carrying your packets over the mountains) which means I can play at uni or in a coffee shop - until it closes...SpaceJunk wrote:QUOTE (SpaceJunk @ Sep 30 2009, 12:43 PM) I strongly suggest marketing it to netbook users*. Allegiance is one of the few 3D action games that handles beautifully on the Intel Atom, and R5 won't bring any graphic improvements since the integrated intel graphics have no fancy stuff at all.
*With a stand alone screen plugged in, I mean.

"SERIOUSLY, I think you guys would argue about how many wheels a menstrual cycle has if you could." -- fishbone

