SF+ACE vs XT+SPQR

Tactical advice, How-to, Post-mortem, etc.
Adept
Posts: 8660
Joined: Thu Sep 27, 2007 12:53 pm
Location: Turku, Finland

Post by Adept »

ImmortalZ wrote:QUOTE (ImmortalZ @ Apr 8 2008, 08:19 PM) Pff.

You can't lag off damage for ever. Lag also adversely effects your aim.

IMHO, there is no reason any US player should complain about playing on Euro servers. STFU and learn to adjust with lag you coddled spoiled kids!
Let Psych have his psychological safety place. He needs some explanation to why he padded my KB and not vice versa /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />
ImageImageImageImageImage
<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
Raveen
Posts: 9104
Joined: Wed Mar 16, 2005 8:00 am
Location: Birmingham, UK
Contact:

Post by Raveen »

sgt_baker wrote:QUOTE (sgt_baker @ Apr 8 2008, 03:49 PM) So does this mean that the players who regularly play, and whore, with pings in the 150ms+ range are in fact superior pilots to those who seem unable to cope with a mere 120ms ping? Just throwing that one in there. /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> Stop blaming the server... you lot lost the game fair and square. Take it like men, damnit!
Do you not remember Europe vs World? Euros pwn!
ImageImage
Spidey: Can't think of a reason I'd need to know anything
sgt_baker
Posts: 1510
Joined: Wed Oct 20, 2004 7:00 am
Location: London, UK.
Contact:

Post by sgt_baker »

cashto wrote:QUOTE (cashto @ Apr 8 2008, 11:49 PM) Isn't it usually the server that is the final arbiter of who recieved what damage, not the guy I am shooting at?
This is also the case with alleg afaik. I'd imagine that the alleg client interpolates ship positions and velocities between server updates, and the lag effect is caused by your client calculating an interpolated 'datapoint' as being a value which was later proven to be wildly inaccurate by the server. The netcode devs would probably be able to answer this definitevely.

Edit: An extreme example of this would be the 'ships flying in circles' effect experienced immediately prior to dropping during a server crash.
Last edited by sgt_baker on Wed Apr 09, 2008 12:24 pm, edited 1 time in total.
Image
Granary Sergeant Baker - Special Bread Service (Wurf - 13th Oct 2011)
Daystorm
Posts: 523
Joined: Fri Mar 17, 2006 8:00 am
Location: Austin, TX
Contact:

Post by Daystorm »

lared wrote:QUOTE (lared @ Apr 8 2008, 08:50 PM) Yeah, it was a fun game. Probably the only basic TT captures I'll see in a while.

A personal highlight for me was launching a GS to defend the base from a bomb run and my keyboard somehow getting stuck on the "l" key moving in the wrong direction. (This happens to me with the thrust keys sometimes too). I had to turn course lock on and then off again to regain control, while my @XT turrets wondered what the hell their pilot was doing. But hey, we were the only defenders so I'm pretty sure the base was dead anyway, so no harm done. Right?

Yeah, I made a good first impression in my first SG. /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
This happens sometimes when you're side-thrusting or boosting into base... when you exit in a new ship, you get stuck thrusting in that direction (or even your booster gets stuck!) It used to infuriate me, as well!

The way to fix it is to hit escape a couple of times. You'll pop up the options menu, then close it. This seems to fix the stuck key problem. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
ImageImage
Image
Geekiest Blog on the Planet: OOPlife
Arson_Fire
Posts: 98
Joined: Mon Apr 24, 2006 7:00 am
Location: NZ

Post by Arson_Fire »

Or just tap the button that is stuck.
Image
Adept
Posts: 8660
Joined: Thu Sep 27, 2007 12:53 pm
Location: Turku, Finland

Post by Adept »

Arson_Fire wrote:QUOTE (Arson_Fire @ Apr 10 2008, 04:19 PM) Or just tap the button that is stuck.
The above is worth repeating.
ImageImageImageImageImage
<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
Daystorm
Posts: 523
Joined: Fri Mar 17, 2006 8:00 am
Location: Austin, TX
Contact:

Post by Daystorm »

Adept wrote:QUOTE (Adept @ Apr 10 2008, 08:26 AM) The above is worth repeating.
That never worked for me /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />.
ImageImage
Image
Geekiest Blog on the Planet: OOPlife
Andon
Posts: 5453
Joined: Sun Jun 03, 2007 8:29 pm
Location: Maryland, USA
Contact:

Post by Andon »

sometimes it's hard to find THE button, but escape also clears ALL buttons
Image
ImageImage
quackdamnyou
Posts: 798
Joined: Tue Jul 17, 2007 7:11 pm
Location: Springfield, OR
Contact:

Post by quackdamnyou »

Andon wrote:QUOTE (Andon @ Apr 10 2008, 07:12 AM) sometimes it's hard to find THE button, but escape also clears ALL buttons
I wonder if that is going to be fixed? It's annoying as all get-out when I try to use my CortUI minimap to rip or move to intercept durring the launching animation.

(We could just get rid of the launching animation, since most vets bypass it anyway.)
Image
Adept
Posts: 8660
Joined: Thu Sep 27, 2007 12:53 pm
Location: Turku, Finland

Post by Adept »

quackdamnyou wrote:QUOTE (quackdamnyou @ Apr 10 2008, 05:19 PM) (We could just get rid of the launching animation, since most vets bypass it anyway.)
Hmm... I think that would change the dynamic a lot. Cort-UI doesn't allow one to bypass the animation, it just let's one hit autopilot on the minimap... at least that's the only thing I have figured out so far.

Taking out the animation would make station defense easier, and change the balance significantly. I don't think it's a good idea to remove it.
ImageImageImageImageImage
<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
Post Reply