Let Psych have his psychological safety place. He needs some explanation to why he padded my KB and not vice versa /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />ImmortalZ wrote:QUOTE (ImmortalZ @ Apr 8 2008, 08:19 PM) Pff.
You can't lag off damage for ever. Lag also adversely effects your aim.
IMHO, there is no reason any US player should complain about playing on Euro servers. STFU and learn to adjust with lag you coddled spoiled kids!
SF+ACE vs XT+SPQR





<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
Do you not remember Europe vs World? Euros pwn!sgt_baker wrote:QUOTE (sgt_baker @ Apr 8 2008, 03:49 PM) So does this mean that the players who regularly play, and whore, with pings in the 150ms+ range are in fact superior pilots to those who seem unable to cope with a mere 120ms ping? Just throwing that one in there. /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> Stop blaming the server... you lot lost the game fair and square. Take it like men, damnit!
This is also the case with alleg afaik. I'd imagine that the alleg client interpolates ship positions and velocities between server updates, and the lag effect is caused by your client calculating an interpolated 'datapoint' as being a value which was later proven to be wildly inaccurate by the server. The netcode devs would probably be able to answer this definitevely.cashto wrote:QUOTE (cashto @ Apr 8 2008, 11:49 PM) Isn't it usually the server that is the final arbiter of who recieved what damage, not the guy I am shooting at?
Edit: An extreme example of this would be the 'ships flying in circles' effect experienced immediately prior to dropping during a server crash.
Last edited by sgt_baker on Wed Apr 09, 2008 12:24 pm, edited 1 time in total.

Granary Sergeant Baker - Special Bread Service (Wurf - 13th Oct 2011)
This happens sometimes when you're side-thrusting or boosting into base... when you exit in a new ship, you get stuck thrusting in that direction (or even your booster gets stuck!) It used to infuriate me, as well!lared wrote:QUOTE (lared @ Apr 8 2008, 08:50 PM) Yeah, it was a fun game. Probably the only basic TT captures I'll see in a while.
A personal highlight for me was launching a GS to defend the base from a bomb run and my keyboard somehow getting stuck on the "l" key moving in the wrong direction. (This happens to me with the thrust keys sometimes too). I had to turn course lock on and then off again to regain control, while my @XT turrets wondered what the hell their pilot was doing. But hey, we were the only defenders so I'm pretty sure the base was dead anyway, so no harm done. Right?
Yeah, I made a good first impression in my first SG. /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
The way to fix it is to hit escape a couple of times. You'll pop up the options menu, then close it. This seems to fix the stuck key problem. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
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Arson_Fire
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quackdamnyou
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I wonder if that is going to be fixed? It's annoying as all get-out when I try to use my CortUI minimap to rip or move to intercept durring the launching animation.Andon wrote:QUOTE (Andon @ Apr 10 2008, 07:12 AM) sometimes it's hard to find THE button, but escape also clears ALL buttons
(We could just get rid of the launching animation, since most vets bypass it anyway.)

Hmm... I think that would change the dynamic a lot. Cort-UI doesn't allow one to bypass the animation, it just let's one hit autopilot on the minimap... at least that's the only thing I have figured out so far.quackdamnyou wrote:QUOTE (quackdamnyou @ Apr 10 2008, 05:19 PM) (We could just get rid of the launching animation, since most vets bypass it anyway.)
Taking out the animation would make station defense easier, and change the balance significantly. I don't think it's a good idea to remove it.





<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept








