-Trigger- wrote:QUOTE (-Trigger- @ Sep 13 2007, 10:04 PM) Is this true even if the lower HELO side is already up 5 players or so? Say one team has 20 players and helo of 200, other team only has 15 player but a helo of 300. Which side can be joined?
We kept it simple this time, no fancy algorithm, you simply join the side with the lower total. So in the above example, you would be able to join the side with 20 players.
Now, in practice, things should not get so askew as auto balance should have been on the whole time.
There is definitely merit to weighting things such that the mismatch in player totals is taken into account. One way to do that is to add 10 to everyone (as suggested).
Although I sort of like the idea that 20 1's could go up against 2 10's. If you really think about it, 1's really really do not know much at all, unless they are returning vets. Any self respecting 15 could pod 10 1's without breaking a sweat (if they did not run out of ammo first). Now 10 4's would be an entirely different matter.
0's could join any side and not impact the totals and not worry about actually doing anything productive /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" /> 0's don't stay 0 for very long anyway, a handful of games at most.