User mods

Allegiance discussion not belonging in another forum.
Dengaroth
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Post by Dengaroth »

madpeople wrote:QUOTE (madpeople @ Oct 10 2006, 01:19 AM) recrticle: the man - by TE (i cant find the link to TB's recticle site)
Maybe because it's not by TE, but by me? Therefore, it's to be found here.
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RT: The number of typical responses decreases exponentially as the number of joke options increases.
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madpeople
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Location: England

Post by madpeople »

fixed /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

i wasnt sure, thats why i wanted to find TB's recticle site to check up on the name, but couldn't, i knew it was one of you, TE seems to do more misc dev, so i reckoned it ws his
TheBored
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Post by TheBored »

Its in the KB, or here.

TB
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spideycw wrote:QUOTE (spideycw @ Nov 28 2008, 02:50 PM) All the retards are contained in one squad mostly (System X)
[18:48] <Imago> dont take me seriously
madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

it is soooo not in the KB, i looked 3 times, it wasn't there

put a link in your blog / sig /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
TheBored
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Location: At my desk staring at my monitor...

Post by TheBored »

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spideycw wrote:QUOTE (spideycw @ Nov 28 2008, 02:50 PM) All the retards are contained in one squad mostly (System X)
[18:48] <Imago> dont take me seriously
madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

yeah, thats the page i went to, now, take a screen shot of
http://www.freeallegiance.org/knowledgebase/entry/16/63/
and put a nice red circle around the link to your site /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
TheBored
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Post by TheBored »

No need, all of the reticles are in there /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

TB
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spideycw wrote:QUOTE (spideycw @ Nov 28 2008, 02:50 PM) All the retards are contained in one squad mostly (System X)
[18:48] <Imago> dont take me seriously
madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

but it doesnt tell you who made them (which is what i was loking for), like your site does (though it doesnt say who made each individual one)
Anguirel
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Post by Anguirel »

In general, I think:

Models / Skins - These should be for the Core Dev to set. In theory, ship skins could be considered part of core-balance. We should lock down these files, or at least make it possible for the dev to lock them down for their own core (and the base Allegiance original files should be locked down so you ca make a "Plain Vanilla Original Allegiance" core and be sure everyone is using the same stock skins).

UI - If it can technically be seen in some fashion in the default UI (and it isn't realistically a bug - e.g. talking to enemy cons), you should be able to show it off however you please. That's one of the things World of Warcraft does well - personalized display of legitimate information. Mini-F6 on the side of the screen showing players, ships and sectors while you fly - sure, why not. Expanded Hud that shows how manay gunners are in a bomber - also visible in F6, so yep, I'm for it. Mod that displays where enemy miners are at all times -- nope, that's cheating. Enemy signature display - also not proper.

Extraneous - Audio files could offer some unfair advantages, but not many. And for large games if I can't turn off that hideous ping sound for sector overload, I consider will consider sector overloads cheating and boot people until they stop happening. /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />

Basically, mods which modify how you access information that is available to every player == good. Mods which display information that is not available to every player, or which change things which are otherwise set by the core devs == bad. Unfortunately, Gatt3 particles are set by the Core Devs -- if they want a powerful seizure gun, they should be able to make that. We were, at one point, considering making a smoke-screen or flash-bang flare fun. If you could modify the associated skin for that, it negates the point of the item. So that sort of file needs to be locked down, in my opinion, and if you think the graphic is too large, complain to the Core Dev or see about creating a modified version of the core so everyone will have the altered graphic if they play on that server.
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"I disapprove of what you say, but I will defend to the death your right to say it" - Beatrice Hall, The Friends of Voltaire
jaybird39
Posts: 465
Joined: Sat Jul 01, 2006 8:19 pm
Location: Oregon

Post by jaybird39 »

Anguirel wrote:QUOTE (Anguirel @ Oct 15 2006, 05:37 PM) In general, I think:

Models / Skins - These should be for the Core Dev to set. In theory, ship skins could be considered part of core-balance. We should lock down these files, or at least make it possible for the dev to lock them down for their own core (and the base Allegiance original files should be locked down so you ca make a "Plain Vanilla Original Allegiance" core and be sure everyone is using the same stock skins).

UI - If it can technically be seen in some fashion in the default UI (and it isn't realistically a bug - e.g. talking to enemy cons), you should be able to show it off however you please. That's one of the things World of Warcraft does well - personalized display of legitimate information. Mini-F6 on the side of the screen showing players, ships and sectors while you fly - sure, why not. Expanded Hud that shows how manay gunners are in a bomber - also visible in F6, so yep, I'm for it. Mod that displays where enemy miners are at all times -- nope, that's cheating. Enemy signature display - also not proper.

Extraneous - Audio files could offer some unfair advantages, but not many. And for large games if I can't turn off that hideous ping sound for sector overload, I consider will consider sector overloads cheating and boot people until they stop happening. /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />

Basically, mods which modify how you access information that is available to every player == good. Mods which display information that is not available to every player, or which change things which are otherwise set by the core devs == bad. Unfortunately, Gatt3 particles are set by the Core Devs -- if they want a powerful seizure gun, they should be able to make that. We were, at one point, considering making a smoke-screen or flash-bang flare fun. If you could modify the associated skin for that, it negates the point of the item. So that sort of file needs to be locked down, in my opinion, and if you think the graphic is too large, complain to the Core Dev or see about creating a modified version of the core so everyone will have the altered graphic if they play on that server.
now what about those of us that are just sucky at Dogfighting, and need to have an advantage to keep up with you guys /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
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