Why we REALLY need playerbase growth

Allegiance discussion not belonging in another forum.
IANF
Posts: 34
Joined: Wed Jul 01, 2009 1:34 pm

Post by IANF »

SpaceJunk wrote:QUOTE (SpaceJunk @ May 16 2011, 04:41 PM) That would mess AS calculations.

I think SY should include Observers, which may help small games.
observers are basically hunks of space junk :lol:
^EPIC WIN^EPIC WIN^

*BEEP*....Robot:Fallacy generator online....*BEEP*

QUOTE (MythBusters)I reject you reality and substitute my own[/quote]

more sig stuff on the way
Clay_Pigeon
Posts: 3211
Joined: Tue Mar 29, 2005 8:00 am
Location: my pod

Post by Clay_Pigeon »

SpaceJunk wrote:QUOTE (SpaceJunk @ May 16 2011, 04:41 PM) That would mess AS calculations.
Meh...sorta of...but not really. It may lead to a temporary shuffling of ranks, but I doubt it would substantially change ranks over the long term. What it would do, however, it better differentiate anti-stacking high skill/medium rank players from low skill/medium rank players.
Image
"Therefore I will boast all the more gladly about my weaknesses, so that Christ's power may rest on me." -2 Cor 12:9
"Never know how long I've waited, anticipated your smile pressed against mine." -Running
DonKarnage
Posts: 545
Joined: Mon Nov 01, 2010 7:18 pm

Post by DonKarnage »

raumvogel wrote:QUOTE (raumvogel @ May 16 2011, 10:06 AM) OMG, this idea is fantastic. Please implement. :iluv:
They don't seem to think so :(
It is Karnage! Don Karnage! Roll the r!
fwiffo
Posts: 1525
Joined: Fri Sep 07, 2007 4:38 am
Location: CA, USA
Contact:

Post by fwiffo »

all these folks saying alleg is dyin need to step up to the plate and volunteer their time to do some afs training sessions. it isnt as difficult as it sounds, heck half of the time is just sitting down with someone and just going over keymapping controls with them. this goes double to all those folks who are supposedly in their respective squads "cadet advisor" role...

i do about one training a month, sometimes once every two months... imagine how many more we could have if a couple more gave up 1hr of their pre-sg time for the community
Image
ImageImageImageImageImageImageImageImage
A Spathi's Axiom for Survival: "The only brave Spathi is a dead Spathi. RUN YOU FOOLS!"
MrChaos
Posts: 8352
Joined: Tue Mar 21, 2006 8:00 am

Post by MrChaos »

Icky wrote:QUOTE (Icky @ May 16 2011, 06:10 AM) Bear in mind people stack for a reason. Normally it's because the comm getting stacked against has a terrible reputation. I don't think you're going to encourage more people to play with that tactic. If my choices are "Fly for Megan_Fox or get punished" I'll go play something else. Also you need a reliable way to MEASURE the stack. For myself, I think AS is pretty accurate overall. Other people disagree. How will you determine which team is stacked without pissing off half the playerbase?

Good luck coding a nerf just for int whores! Let's discourage people from doing the thing that is arguably the mos consistently fun part of the game, dogfighting. That will surely attract and keep more players.

For me personally, the biggest deterrent to playing more right now is frustration. I realize the cyclical nature of this, but seeing low numbers online makes me not want to log in since I know out of the 15 people logged in, maybe 6 will be in a game and the rest will be AFK in NOAT. Chances for having a fun experience in a 3on3 are limited. It's more likely I will spend the game probing, nanning, backseating, and losing.
The autobalance is not the right one for the current ranking system, and is built to HELO. It would be a much improved and maybe others would actual use it without being forced to do so. There are other concerns like how long one must wait to join if teams are unbalanced etc. I'm for giving a well implemented version a whirl for a bit. Forcing players may drive them away or bring them in... I mean it absolutely works fine for XBox Live so why not here... but Icky I understand your point too, ESPECIALLY with the ability to boot as you please. First fix autobalance was the suggestion and encourage a trial of it
pkk wrote:QUOTE (pkk @ May 16 2011, 06:13 AM) MrC wants the bandwidth patch removed, not a complete rollback. ;-)
Exactly this or whatever the $#@! is causing the issue... rolling back to R4 was something I considered just to prove or disprove the idea that R5 caused the issue.
SpaceJunk wrote:QUOTE (SpaceJunk @ May 16 2011, 02:41 PM) That would mess up AS calculations.

I think SY should include Observers, which may help small games.
Errrm :unsure: on the effects on AS to Clay's suggestion tbh, haven't given it deep thought seeing how I've heard of it all of five minutes ago... we CAN give the author of MS's version a jingle via email whether he reply :unsure: . TBH by twiddling the knobs I meant those all ready attached to the system rather then grafting on some extra ones.

Finally notJarvis you are a tease but :iluv: too

Your Pal
MrChaos
Ssssh
Malicious Wraith
Posts: 3170
Joined: Sun Jul 16, 2006 12:51 am

Post by Malicious Wraith »

An AB system would be great.
Unknown wrote:[Just want] to play some games before Alleg dies for good.
I don't want that time to be a @#(!-storm of hate and schadenfreude.
IG: Liquid_Mamba / Fedman
Sealer
Posts: 1583
Joined: Fri May 18, 2007 7:37 pm
Location: A womb

Post by Sealer »

fwiffo wrote:QUOTE (fwiffo @ May 17 2011, 12:43 AM) all these folks saying alleg is dyin need to step up to the plate and volunteer their time to do some afs training sessions. it isnt as difficult as it sounds, heck half of the time is just sitting down with someone and just going over keymapping controls with them. this goes double to all those folks who are supposedly in their respective squads "cadet advisor" role...

i do about one training a month, sometimes once every two months... imagine how many more we could have if a couple more gave up 1hr of their pre-sg time for the community
The fact that noone changed the default key settings in alleg is a good indicator that nobody actually cared if this game survives or not. Guess people took it for granted.

The space sim feeling came from the fact that default controls were and are totally worthless, after I remapped them it all got a lot of easier.

Of course alleg is not a space sim.

Oh, snap.
Image
"For save the world from this epic gay, Clint have this hope : he would put something great and big in his ass."
Kuromimi
Posts: 75
Joined: Mon Sep 12, 2005 7:00 am
Location: Lansing, Michigan

Post by Kuromimi »

QUOTE The fact that noone changed the default key settings in alleg is a good indicator that nobody actually cared if this game survives or not. Guess people took it for granted.[/quote]

This.

If someone knows they game, they will remap them, and already are remapping. No problem.

If someone is new, they will use the default and struggle.
notjarvis
Posts: 4629
Joined: Tue Jun 03, 2008 11:08 am
Location: Birmingham, UK

Post by notjarvis »

It's a fair point, but not quite as simple as some people make out.

Its a small task to do as I've pointed out several times and can be done. Just needs someone to step up and organise the elements.

The Training missions which are many peoples first introduction to the game are hard coded to the current keymap, so changing the default would also involve code edits, and I think voice recording edits. Which are small, but necessary amounts of work for whoever wants to do it.
MrChaos
Posts: 8352
Joined: Tue Mar 21, 2006 8:00 am

Post by MrChaos »

How many Allegiance players does it take to screw in a light bulb?

I don't know but they will happily bitch about everything, point fingers, and declare the concept of light itself being on death's door
Ssssh
Post Reply