RealCore_02

Developer: Metz
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qqmwoarplox
Posts: 1647
Joined: Thu Feb 09, 2012 8:18 pm

Post by qqmwoarplox »

carrier cost a god damn miner load, and to be fair I'm just going to do miner O with 1 dedicated bomber to just go through the aleph and sit there while my ints with lead reticules go and wreck everything up



or ill launch a bomber at my garr so my ints can aimbot at all enemy ships that come and attack my miners
Last edited by qqmwoarplox on Wed Feb 28, 2018 10:23 pm, edited 1 time in total.
qqmwoarplox
Posts: 1647
Joined: Thu Feb 09, 2012 8:18 pm

Post by qqmwoarplox »

wait I've a better idea

im going to launch a bomber to defend against YOUR bomber because it makes everyone 100% more efficient lol
Mastametz
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Location: Stanwood, WA

Post by Mastametz »

Saudade wrote:QUOTE ( Saudade @ Feb 28 2018, 02:22 PM) carrier cost a god damn miner load, and to be fair I'm just going to do miner O with 1 dedicated bomber to just go through the aleph and sit there while my ints with lead reticules go and wreck everything up

or ill launch a bomber at my garr so my ints can aimbot at all enemy ships that come and attack my miners
It would be funny to see, but lead indicator is only relayed to targets picked up by the scanners of whatever is relaying, so it wouldn't work well on miner O.

if the bbr/htt can't see something with its own sensors, there is no lead indicator on that target
There's a new sheriff in town.
qqmwoarplox
Posts: 1647
Joined: Thu Feb 09, 2012 8:18 pm

Post by qqmwoarplox »

Gonna invest in bombers every game now and just idly sit by alephs as my team wrecks everything in the sector
worst case ill lose 500$ its not even worth a cashbox
Mastametz
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Joined: Mon Sep 06, 2004 7:00 am
Location: Stanwood, WA

Post by Mastametz »

Saudade wrote:QUOTE ( Saudade @ Feb 28 2018, 02:25 PM) Gonna invest in bombers every game now and just idly sit by alephs as my team wrecks everything in the sector
worst case ill lose 500$ its not even worth a cashbox
Yeah I just described why that won't work
There's a new sheriff in town.
qqmwoarplox
Posts: 1647
Joined: Thu Feb 09, 2012 8:18 pm

Post by qqmwoarplox »

then ill just fly a little closer so the defence will actually have to leave the miner, also it kinda would still work for defensive purposes just as well
Mastametz
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Location: Stanwood, WA

Post by Mastametz »

Saudade wrote:QUOTE ( Saudade @ Feb 28 2018, 02:27 PM) then ill just fly a little closer so the defence will actually have to leave the miner, also it kinda would still work for defensive purposes just as well
yeah you could launch with it for defense but it's probably not worth having 1 less pilot in an actual ship that can pod things when you're about to lose your base
There's a new sheriff in town.
qqmwoarplox
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Joined: Thu Feb 09, 2012 8:18 pm

Post by qqmwoarplox »

I was talking about miner defense but your scenario seems plausible as well, smash the enemy bomber with an ab rocket or hunters while my voobs overboost and still smash enemy nans at 400m range all the while your voobs follow the little dot as well so we're now playing the game of who can follow the little dot better! :lol:

Anyways you seem to be determined on this change so.. either the voobs will play on your core and then I probably wont really bother or.. we wont play on your core!
Last edited by qqmwoarplox on Wed Feb 28, 2018 10:33 pm, edited 1 time in total.
Mastametz
Posts: 4798
Joined: Mon Sep 06, 2004 7:00 am
Location: Stanwood, WA

Post by Mastametz »

Saudade wrote:QUOTE ( Saudade @ Feb 28 2018, 02:32 PM) I was talking about miner defense but your scenario seems plausible as well, smash the enemy bomber with an ab rocket or hunters while my voobs overboost and still smash enemy nans at 400m range all the while your voobs follow the little dot as well so we're now playing the game of who can follow the little dot better! :lol:
wouldn't be very useful for base D because the bbr won't be able to see nans so you won't have lead indicator for killing nans, and lead indicator for killing the bbr is mostly pointless.

also won't really be good for miner D because it's a waste of a pilot/ship/500$ and it's too slow to be on miner D anywhere but at the base in which case once again lead indicator is mostly useless when the enemy miner O is all clustered around your green door and easily killed anyway (and anyone farther out than that won't be eyed by the bbr, etc)

the more we talk this out the less I have any issues with it.

It's important for everyone to note that lead indicator isn't sector-wide or anything like that. it would seem that way since carriers relay it and have great sensors, turrets will have it on anything they can see within firing range anyway, and sfs just have it outright, but

YOU ONLY GET LEAD INDICATORS ON TARGETS THAT ARE VISIBLE TO THE SPECIFIC CRAFT THAT IS RELAYING LEAD INDICATOR
if the bomber/htt would not be eyeing something on its own, there is no lead indicator on that enemy target
bbr/htt sensors aren't great.
Last edited by Mastametz on Wed Feb 28, 2018 10:42 pm, edited 1 time in total.
There's a new sheriff in town.
zombywoof
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Post by zombywoof »

Sheriff Metz wrote:QUOTE (Sheriff Metz @ Feb 28 2018, 02:38 PM) wouldn't be very useful for base D because the bbr won't be able to see nans so you won't have lead indicator for killing nans, and lead indicator for killing the bbr is mostly pointless.
BBrs have 1600 scan range.
Hvy bbrs have a scan range of 2000.

Scouts with shields up have 1.25 sig, assuming no missiles.

1600x1.25 = 2000.

I'm sure a pilot of K10's caliber can manage to get his bbr to within 2k of the enemy bomb run.

Carriers, btw, have a scan range of 2400. Same as ops, tps, refs, cons, miners, and basic scouts.

HTTs are 1200, just for the sake of completeness.
Last edited by zombywoof on Wed Feb 28, 2018 10:48 pm, edited 1 time in total.
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