Single most important thing
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badpazzword
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It was my fault all along! I just knew it!Maximus wrote:QUOTE (Maximus @ Jul 26 2013, 02:25 AM) I originally designed the concept ui for acss but it was later decided a generic windows box would be better.
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Dark_Sponge
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Honestly, making commanding easier is the most important thing. Make a guy who's been playing for a month stand a chance commanding against a vet and the fun level of this game will increase tremendously. Make it fun to command without memorizing the miner stats for every faction to maximize $$ just to stand a chance against a good comm (dumb it down a little). Do this and you won't have trouble getting comms anymore. You'll still have trouble getting new players but at least the ones you get will stay for awhile.Dome wrote:QUOTE (Dome @ Jul 25 2013, 02:46 AM) So getting new players, to me, should be the most important thing...
I quit playing 5 years ago not because of a poor community or outdated gameplay but because I moved to rural WA and my ping to Texas was/is >200. I realize some ppl have similar pings and play regardless but it just wasn't fun for me anymore. I still check my pings to Austin once in a while hoping the broadband between here and Texas has improved enough to make the game playable again for me. Sounds like things aren't going so well for Allegiance.



Not too hard to command really. If you think it's super difficult you're probably overthinking it. The hardest part about commanding is getting the players to accept you as a commander, and the second part is getting them to listen.Dark_Sponge wrote:QUOTE (Dark_Sponge @ Oct 28 2013, 09:22 PM) Honestly, making commanding easier is the most important thing. Make a guy who's been playing for a month stand a chance commanding against a vet and the fun level of this game will increase tremendously. Make it fun to command without memorizing the miner stats for every faction to maximize $$ just to stand a chance against a good comm (dumb it down a little). Do this and you won't have trouble getting comms anymore. You'll still have trouble getting new players but at least the ones you get will stay for awhile.
Where to put cons is fairly elementary and you really, really don't need to memorize miner stats for any faction.

Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
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TurkeyXIII
- Posts: 1460
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I think DS is referring to the UI elements and micromanagement necessity of command. I agree with him, although I don't think that's limited to command. I really want to make everything in the game more accessible, but I don't know how.
Last edited by TurkeyXIII on Fri Nov 01, 2013 8:12 am, edited 1 time in total.
QUOTE (Randall Munroe)14.2: Turkey consumption rate of the average American in milligrams per minute[/quote]


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badpazzword
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I remember that Dorjan's biggest complaint while learning to command was that miners forget their orders and go do their own thing every 42 seconds. That was a couple years ago; maybe this got fixed in the meantime.phoenix1 wrote:QUOTE (phoenix1 @ Nov 1 2013, 04:12 AM) Not too hard to command really. If you think it's super difficult you're probably overthinking it. The hardest part about commanding is getting the players to accept you as a commander, and the second part is getting them to listen.
Where to put cons is fairly elementary and you really, really don't need to memorize miner stats for any faction.
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http://www.mpogd.com/ Go here and vote for Allegiance. Just don't put us in first place.
Everytime I get the answer figured out, someone goes and changes the question.
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Dark_Sponge
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Yes, the micromanagement of command is the biggest part of it. My suggestion would be to make miner management easier and to make the economy more vanilla between factions. TF's econ is radically different than IC's not because of rip differences (which are cool) but because of mining speed, capacity, etc. Those kind of differences between factions are not fun and make it difficult to learn to command. Simplify the game's economy so that a commander can learn it on one faction and then do it well on all others. Then newer commanders can focus on learning the fun differences between factions rather than the ugly stuff like the best places to build refineries on a particular faction, etc. Maybe remove refineries altogether and make all miners rip to offload? Simplifying the economy will make it easier to command and ultimately more fun to play as you'll have more people willing to take comm.TurkeyXIII wrote:QUOTE (TurkeyXIII @ Nov 1 2013, 12:12 AM) I think DS is referring to the UI elements and micromanagement necessity of command. I agree with him, although I don't think that's limited to command. I really want to make everything in the game more accessible, but I don't know how.



