pkk wrote:QUOTE (pkk @ Dec 19 2011, 02:19 PM) This is all what I can tell you (2011.09.09_21.06-Game 139097.xml, removed chatlogs and none kill events (302) of ShyLittleGuy@PK):
Code: Select all
<?xml version="1.0" standalone="yes"?>
<GameDataset xmlns="http://tempuri.org/GameDataset.xsd">
<Game>
! <StatsCount>false</StatsCount> !
</Game>
<Team>
<TeamID>0</TeamID>
<GameID>1</GameID>
! <Won>false</Won> !
</Team>
<Team>
<TeamID>1</TeamID>
<GameID>1</GameID>
! <Won>false</Won> !
</Team>
</GameDataset>
Ooooh man, thank you very much! For that deep inside look into this XML format which is implemented for alleg.
I highlighted some records above. Only strange things which I noticed.
1) <StatsCount>false</StatsCount> Vanca told me that there is some known bug about text - game not counted which is everytime (no matter game/server etc.) in aftergame stats screen. So it is maybe this reason.
If not - <StatsCount>false</StatsCount> is maybe wrong, but I think it is exactly what I meant.
2) <Won>false</Won> I am quite surprised how is it possible. No one of team has won the match.
Is it ok? (Does <Won> tag really mean that team won the game?
Good information for everyone is that
records was successfully stored in XML files.
If I am right all XMLs should be there. But these files were not "transformed" into leaderboard or something like that.
What do you think? Is there any way/process how could be these files taken into account back in time?
How to count them retrospectively. Run some batch or script manualy to count all games since some date played on Mach3?
Thank you pkk.
Thank you very much. That is what I need to see. Exact log of actions and now I can think and make some suggestions and other observations.
I know you guys volunteers and taking no money. Don't be afraid I know it and
appreciate it!