Page 5 of 5

Posted: Fri Oct 22, 2010 9:48 am
by Adept
Icky wrote:QUOTE (Icky @ Oct 22 2010, 12:34 PM) I always thought of the SFs like space submarines - long range missiles/torpedoes, decent speed, but cant really maneuver for @#(!. Hit and run and don't get detected. If you are in a position that you need to quickly whip around and/or dodge you are already $#@!ed.
I agree actually, but I'd like to have the option to put up that futile gesture of defiance anyway. They don't have to be super agile either.

Posted: Fri Oct 22, 2010 11:28 am
by Dorjan
Adept wrote:QUOTE (Adept @ Oct 22 2010, 10:48 AM) I agree actually, but I'd like to have the option to put up that futile gesture of defiance anyway. They don't have to be super agile either.
Give an SF to Drizzo and watch him pod voobs in ints without missiles :P

Posted: Fri Oct 22, 2010 11:32 am
by link120
Adept wrote:QUOTE (Adept @ Oct 22 2010, 04:11 AM) I swear I've never seen you in a stealth fig... and not because you're so ninja with sig management.

And it's not a bloody nerf! They will be better if people go with my suggestion.
implying????

Posted: Fri Oct 22, 2010 11:47 am
by Raveen
k10xbai wrote:QUOTE (k10xbai @ Oct 22 2010, 12:32 PM) implying????
A) That you're arguing against a nerf that nobody is proposing

and

B) You obviously don't like tac that much because you never fly SFs

It wasn't that difficult to work out in all honesty, you should try to work on your reading and comprehension.

Posted: Fri Oct 22, 2010 7:19 pm
by Jimen
Just give Tac the option to buy patties or something. That way the people who absolutely have no business being in a SF and suck too much to fly a scout will have something to fly without being ENTIRELY useless.

Posted: Fri Oct 22, 2010 7:47 pm
by Defiance
why do people propose to do stupid stuff like this when it isn't the issue of "so and so sucks" its more of, "i am a failure and i don't want to learn how not to be a failure therefore it is easier to propose stupid stuff so i don't feel like a failure even though i am" like removing tac from the game...

Posted: Sat Oct 23, 2010 2:54 pm
by Deep40000
tac teams need to learn how to spike miners, me in a scout and jamm defenfed a miner against waves of enemy sfs one game, while we were mining their sector. Later on we pushed the miner to mine their home, not one time did they try to spike the miner. Also, xjam was in a lt int most of the time even against adv sfs

Posted: Sat Oct 23, 2010 6:26 pm
by Camaro
Tac kicks ass against Sup, but its a bit weak against Exp (that being said, an int is pretty much done and will need repairs after engaging 1 SF).

Posted: Sat Oct 23, 2010 10:06 pm
by Weylin
Well, another issue is it being too easy to camp against Tac.

Really, all you need for Miner/base D is an int or fig sitting on every aleph!
A scout helps, but only if you suck and let them get away.