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Posted: Sun Oct 17, 2010 10:54 pm
by Death3D
Shut up Whorez?

Posted: Mon Oct 18, 2010 6:12 am
by badpazzword
Adept wrote:QUOTE (Adept @ Oct 15 2010, 05:51 PM) You know, that's the first sane suggestion of "more lead indicators" that I've ever seen. I'm impressed. :thumbsup:
But Adept, I'm a (7) :biggrin:

Posted: Mon Oct 18, 2010 6:23 am
by Adept
badp wrote:QUOTE (badp @ Oct 18 2010, 09:12 AM) But Adept, I'm a (7) :biggrin:
I'm fine with it. Come get me :cool:

Posted: Mon Oct 18, 2010 8:19 am
by Skutch
Lol, Who will set up the pool lottery for when the next thread of this kind comes up? Id like to reserve May 2011.

This weekend I introduced some new players (and tried to get interest of some older ones) on a LAN party. I have the following observations to share with you.

1) installation is an obstacle, but thanks to our excellent help line I could easily solve their problems (8 instances of needing the latest DirectX9 version and 1 of using an older installer). Young people seem to get confused about the need for DirecX9 (I think I know why) as they generally have the latest DirectX11 and they think it should be enough.

2) keyboard mapping is a pain. I tried using the Cadet I inputmap1.mdl and the printout http://www.freeallegiance.org/FAW/index.ph...apping_controls for the new players but with limited success.
For the next LAN I will try to make "my own" set ups with related print outs for a) laptop with virtual joystick, b) laptop with joystick, c)desktop with virtual joystick and d) desktop with joystick. As there are many different stick out there it will be a bit of a challenge to get a generic joystick mapping but hey, easy is boring :D . I might start a thread about this in the coming months =)

3) They thought is was fun dogfighting and also doing other stuff when they got a defined role where they understood the purpose. We did some "training" with me as "teacher" and that can be quite effective when you are in the same room. I also now know how I can prepare to be a more effective teacher next time.

Still, it is unlikely they will start playing on-line at the moment, but I wont give up and I will be better prepared for the next LAN and one day the will see the light (hallelujah) ;)

1 & 2 are known issues and as I understand it the community is working on it.

This is what I did recently to promote Allegiance, what did you do?

Posted: Mon Oct 18, 2010 8:28 am
by Adept
WTG Skutch! :thumbsup:

Posted: Mon Oct 18, 2010 12:20 pm
by FreeBeer
:thumbsup: Thanks for going to all that effort.

What did I do? (fair question) I troll the helpline forum to make sure those installation questions are answered as quickly as possible. I also helped hold an AFS training session on Saturday.

Posted: Mon Oct 18, 2010 12:22 pm
by notjarvis
I don't do much.

I just sit in the Training Back office doing the paperwork. The awesome instructors do the training. I'm just lazy.

I keep meaning to crack out the compiler and get deep into the Allegiance code, but there's always something that needs doing first.....

Posted: Mon Oct 18, 2010 12:44 pm
by FreeBeer
You do plenty, nj. You're one of the first to post in the Helpline to address those overnight issues - and that isn't even your area of responsibility. :thumbsup:

Posted: Mon Oct 18, 2010 1:53 pm
by HSharp
FreeBeer wrote:QUOTE (FreeBeer @ Oct 18 2010, 01:44 PM) You do plenty, nj. You're one of the first to post in the Helpline to address those overnight issues - and that isn't even your area of responsibility. :thumbsup:
FreeB needs to hold another staff meeting :P

Posted: Mon Oct 18, 2010 4:21 pm
by Traxi
Allegiance is not dead ...
Just needs:
a complete reskining like TF's shipsand a new tutorial lesson added before the onewhere newbs learn how to shoot drone fighters ...
it should be "Nan a damaged miner, Nan a damaged bomber".