Wow.
aptest wrote:QUOTE (aptest @ Aug 28 2010, 11:06 AM) 2) The situation today is that everybody playes only exp. This situation is bad for allegiance. It is bad because allegiance is about several strategies for victory. If there is only exp the game becomes more boring.
This week I have commanded: Giga Sup > Dreg Sup, Dreg Sup > Giga Exp, Rix Exp < IC Exp, Belters Sup > Giga Sup. Clearly everyone ALWAYS goes expansion!
QUOTE 3) Fighters are supposed to have the advantage of strategic menuverability over interceptors. However, because interceptors can boost through entire sectors at a almost twice the speed of a fighter, this is diminished. A reduction in fuel to 11s on booster1 (same as a fig) will help.[/quote]
So true story here, lt ints = figs, not ints = figs. Secondly, I'm pretty sure ints can boost for 15 seconds, which isn't exactly much different. Figs can still rip around the map like it's no business, and if you use carriers at all you can have great miner offense. Spend 4k to shove a carrier into their mining sector, kill four miners trading your carrier. Sounds like a good deal to me! Hell, I'll trade 1 miner for 1 carrier.
QUOTE 4) reducing the damage an int does to miners is not a good idea. It will cause lone ints to be less dangerous. Right now if the int pilot is not very good he loses too much ammo on the scout escort to scrap the miner. Please don't make it so that only perfect-aim people can solo miners in ints.[/quote]
Let me translate your stupidity for you: "It's not fair that bad players can't solo miners when there's defense on the miner."
I do not have words for how $#@!ing retarded that sentiment is. You're complaining that exp is overpowered, and
in the same post claiming that ints should be able to solo miners out from under D regardless of how good the pilot is?
QUOTE 5) It bugs me that a sup tech is giving 3 times more to expansion than to the sup team that buys it. Buying boosters is dumb from a sup point of view because the boost to the opposing team is too great. fix this by making the addition to both boost time and speed addition equal, or better yet switch the additions between sup and exp so that sup will benefit more from booster tech than exp (ints already start the game 170 mps faster than figs. allow figs tto close this to 120 please).[/quote]
YBooster 2 helps figs more than it helps ints because ints can ALREADY boost around no problem. It lets ints boost like 2.5 sectors instead of 2 and lets figs actually boost somewhere. In addition, how the $#@! does gat2, df2, or minepacks help ints at all? Or AB2, rip GA, etc.
QUOTE 7) I am not writing this very well. time to shut up.[/quote]
I agree with this point.