Posted: Tue Dec 22, 2009 6:45 am
Pretty much the only instance you wouldn't use a dumbfire is when you're defending a miner.
Seekers and QFs are combat missiles[Read they usually do not have a purpose compared to DFs]. DFs are for unsuspecting victims, unskilled players, and pretty much @#(! that doesn't strafe.
Here let me use the magic of numbers this time around because I'm done my work.
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Core used is CC07
What's a common scenario these days... Okay let's say that you have an Iron Coalition Advanced Fighter with Quickfire2, Gat3 and Hvy Booster
Let's say the enemy has a Ga'Taraan Hvy Interceptor with Minigun3, Boost 1 and CM1.
Both sides have all the relevant GAs (Missile dmg2 for sup/PW+EW DMG2 for exp etc.)
Let us say that the scenario is you are the lone fighter that is approaching an aleph to camp it to defend your miner. You are eyed. Your killbonus is 17. Your identical counterpart bursts through the aleph you are headed towards in a GT Hvy Int and begins to approach you. You have no choice but to engage in a 1v1.
Let's see how effective your QFs would be on his hull.
QF2 Dmg = 40
Let's apply Missile Dmg 1 and 2, your kill bonus, and then the effectiveness of DM14 vs Medium class hull
QF True Dmg = 40 * 1.1 * 1.1 * 1.17 * 0.85 = 48.1338
The chance for CM1 to spoof a locked QF is found by manipulation of this formula.
if ecm <= resist then chance = 0.5 * ecm / resist
if ecm > resist then chance = 1.0 - (0.5 * resist / ecm)
or chance = 1.0 - (0.5 * (1.15 / 1.5)) = 62%
So CM1 has a 62% chance of spoofing a locked QF.
THIS IS WHERE BEING A VET COMES INTO PLAY
As a veteran fig pilot you know that QFs are easily spoofed. However, you also know that once someone pops their chaff, it has to re-arm, and your QFs lock n' load faster then chaff re-arms.
So why spam QFs and have them blow most of your salvo with one chaff?
Time it. Let loose 1, watch the chaff, roll 2 out of the pipe. Lock 1, spray 2. You carry 6 QFs/rack in an advanced fig.
48.1338 * 4 + ((48.1338*2) * 0.62) = 252.22 approximate damage, give or take 60, per rack of QF to your unfortunate hvy int counterpart.
GT hvy ints have 750 hull
252.22/750 = 33% or 1/3rd of a hvy ints hull. With one rack of QFs. QFs that have a .2s and a .25s loading time. Which means you can fire a locked QF every .45 seconds. Vs. waiting 1.5s to acquire a lock with Seeker2 and having a 2s reloading time. This is what I mean by burst damage. Yes 12 seekers may do more then 12 QFs, but never will it do the amount of damage that QF is capable of doing in the small amount of time that dogfights last.
Yeah let's see the easy to shoot down and susceptible to CM Seekers top that one Seymor.*
*What I mean by this - CM1 vs. QF2/Seeker2
Spoof chance per locked QF = 62%
Spoof chance per locked Seeker = 58%
HOWEVER
By the time a seeker loads and locks, the enemy chaff will be armed*, giving it a consistent 58% to spoof a seeker.
Compared to a Quickfire, where there are peroids inbetween Chaff arming time where you can fire locked QFs that will hit no matter what.
*Better word used
Seekers and QFs are combat missiles[Read they usually do not have a purpose compared to DFs]. DFs are for unsuspecting victims, unskilled players, and pretty much @#(! that doesn't strafe.
Here let me use the magic of numbers this time around because I'm done my work.
-----------------------------------------------------------------------------------------------------------------------------------------------
Core used is CC07
What's a common scenario these days... Okay let's say that you have an Iron Coalition Advanced Fighter with Quickfire2, Gat3 and Hvy Booster
Let's say the enemy has a Ga'Taraan Hvy Interceptor with Minigun3, Boost 1 and CM1.
Both sides have all the relevant GAs (Missile dmg2 for sup/PW+EW DMG2 for exp etc.)
Let us say that the scenario is you are the lone fighter that is approaching an aleph to camp it to defend your miner. You are eyed. Your killbonus is 17. Your identical counterpart bursts through the aleph you are headed towards in a GT Hvy Int and begins to approach you. You have no choice but to engage in a 1v1.
Let's see how effective your QFs would be on his hull.
QF2 Dmg = 40
Let's apply Missile Dmg 1 and 2, your kill bonus, and then the effectiveness of DM14 vs Medium class hull
QF True Dmg = 40 * 1.1 * 1.1 * 1.17 * 0.85 = 48.1338
The chance for CM1 to spoof a locked QF is found by manipulation of this formula.
if ecm <= resist then chance = 0.5 * ecm / resist
if ecm > resist then chance = 1.0 - (0.5 * resist / ecm)
or chance = 1.0 - (0.5 * (1.15 / 1.5)) = 62%
So CM1 has a 62% chance of spoofing a locked QF.
THIS IS WHERE BEING A VET COMES INTO PLAY
As a veteran fig pilot you know that QFs are easily spoofed. However, you also know that once someone pops their chaff, it has to re-arm, and your QFs lock n' load faster then chaff re-arms.
So why spam QFs and have them blow most of your salvo with one chaff?
Time it. Let loose 1, watch the chaff, roll 2 out of the pipe. Lock 1, spray 2. You carry 6 QFs/rack in an advanced fig.
48.1338 * 4 + ((48.1338*2) * 0.62) = 252.22 approximate damage, give or take 60, per rack of QF to your unfortunate hvy int counterpart.
GT hvy ints have 750 hull
252.22/750 = 33% or 1/3rd of a hvy ints hull. With one rack of QFs. QFs that have a .2s and a .25s loading time. Which means you can fire a locked QF every .45 seconds. Vs. waiting 1.5s to acquire a lock with Seeker2 and having a 2s reloading time. This is what I mean by burst damage. Yes 12 seekers may do more then 12 QFs, but never will it do the amount of damage that QF is capable of doing in the small amount of time that dogfights last.
Yeah let's see the easy to shoot down and susceptible to CM Seekers top that one Seymor.*
*What I mean by this - CM1 vs. QF2/Seeker2
Spoof chance per locked QF = 62%
Spoof chance per locked Seeker = 58%
HOWEVER
By the time a seeker loads and locks, the enemy chaff will be armed*, giving it a consistent 58% to spoof a seeker.
Compared to a Quickfire, where there are peroids inbetween Chaff arming time where you can fire locked QFs that will hit no matter what.
*Better word used