Temp Removal of XRM-AB

Development area for FreeAllegiance's Community Core.
ShadowMoses
Posts: 166
Joined: Thu Oct 13, 2005 7:00 am

Post by ShadowMoses »

Very close vote
Ill say keep it but change properties/conditions and make new poll on that
Image
Death3D
Posts: 2288
Joined: Sun Nov 12, 2006 5:49 pm
Location: Panama City, Panama

Post by Death3D »

Yes, if you up the speed on figbombers just a tad.

Edit: On second thought, if you remove XRM and force people into figbombing or sbing or whatever, what is the role of Hvy bombers now? I see their usefulness against Tac, but everywhere else, why use it if you can figbomb?

I believe these ALL need a new role assignment.
Last edited by Death3D on Sat Jul 26, 2008 5:17 am, edited 1 time in total.
One short sleep past, we wake eternally and Death shalt be no more; Death, thou shalt die! Image
fuzzylunkin1

Post by fuzzylunkin1 »

BE GONE, SLIMY FILTH!
Zapper
Posts: 1306
Joined: Sat Jan 29, 2005 8:00 am
Location: Denmark

Post by Zapper »

Thx Apoch
Seriously, the tech is a dependent on dual tech, but its a setting that trigger the tech, remove the dependency from setting and its gonna be used in every game.


Zapper
Life suck's and then u play Alleg.
-.. ..- -.- . -. ..- -.- . .----. . -- .. ... - .... . --. .-. . .- - . ... -
Image
Adept
Posts: 8660
Joined: Thu Sep 27, 2007 12:53 pm
Location: Turku, Finland

Post by Adept »

Aeris wrote:QUOTE (Aeris @ Jul 26 2008, 03:23 AM) I think IB is on to something here. XRM AB Torpedo. Double the hitbox cut the top speed by 1/4th.
Isnt this pretty much the XRM cruise? (well, close enough)
ImageImageImageImageImage
<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
X_Avenger_X
Posts: 27
Joined: Fri Nov 12, 2004 8:00 am

Post by X_Avenger_X »

I dont understand a lot of people in this thread, its perfectly viable to tp2 without XRM AB, you just need to be a little more thoughtful about where you drop, and how you drop.

In respect to how to tp2 without XRM AB ... heres a few clues for some of you:


> Uneyed drops in blind sectors or behind asteroids where the base is close
> Aleph drops
> Dual tp2 runs in same sector, or on another target entirely
> Decoy tp2s


All increase you chances of a probe living long enough to rip your fleet of bombers in.

The role of heavy bombers in TP2 drops are to give you that extra survivability ... it takes forever to solo one even with a Mini 3 Heavy Int.
Last edited by X_Avenger_X on Sat Jul 26, 2008 11:03 am, edited 1 time in total.
"There are days you're losing, and there are days where the others are whining."
ski2slow
Posts: 139
Joined: Sat Mar 27, 2004 8:00 am
Location: Michigan

Post by ski2slow »

X_Avenger_X wrote:QUOTE (X_Avenger_X @ Jul 26 2008, 08:00 PM) I dont understand a lot of people in this thread, its perfectly viable to tp2 without XRM AB, you just need to be a little more thoughtful about where you drop, and how you drop.

In respect to how to tp2 without XRM AB ... heres a few clues for some of you:
> Uneyed drops in blind sectors or behind asteroids where the base is close
> Aleph drops
> Dual tp2 runs in same sector, or on another target entirely
> Decoy tp2s
All increase you chances of a probe living long enough to rip your fleet of bombers in.

The role of heavy bombers in TP2 drops are to give you that extra survivability ... it takes forever to solo one even with a Mini 3 Heavy Int.
In fact, I played a game yesterday that was commanded by X_Avenger_X and we won with TP2 by dropping the TP2 in the next sector by the aleph. Based on this game and some others, I voted to "Disable".

ski /cool.gif" style="vertical-align:middle" emoid=":cool:" border="0" alt="cool.gif" />
ImageImage
pkk
Posts: 5419
Joined: Tue Jul 01, 2003 7:00 am
Location: Germany, Munich

Post by pkk »

ski2slow wrote:QUOTE (ski2slow @ Jul 26 2008, 03:26 PM) In fact, I played a game yesterday that was commanded by X_Avenger_X and we won with TP2 by dropping the TP2 in the next sector by the aleph. Based on this game and some others, I voted to "Disable".

ski /cool.gif" style="vertical-align:middle" emoid=":cool:" border="0" alt="cool.gif" />
The enemy lacked at TP2 defence, that's all. /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
WhiskeyGhost
Posts: 1014
Joined: Wed Dec 06, 2006 9:15 pm
Location: Gulf Coast, guess which one?

Post by WhiskeyGhost »

yeah, a couple of random probes and some prox would handle an aleph drop. The key being the probes being randomly placed since they can spot the tp2 from 7k away or such nonsense
Image
Rand0m_Numb3r wrote:QUOTE (Rand0m_Numb3r @ Aug 9 2007, 12:27 AM)CURSES I HAVE BEEN DEFEATED!
Zapper
Posts: 1306
Joined: Sat Jan 29, 2005 8:00 am
Location: Denmark

Post by Zapper »

I must say that.... XRM is not a easy thing to get, considering the money that is spend, XRM is a "Coup de grace" tech, against a dedicated team that got a good d. The commanders that can mine for XRM and get the supporting tech, should have this option.

im sry apoch for saying things that have been said before.
Z
Life suck's and then u play Alleg.
-.. ..- -.- . -. ..- -.- . .----. . -- .. ... - .... . --. .-. . .- - . ... -
Image
Post Reply