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Posted: Mon Apr 09, 2007 1:00 pm
by mesial
madpeople wrote:QUOTE (madpeople @ Apr 6 2007, 06:29 AM) i'm just wondering if there was any plans for a new model
[joke]
Not happy with the current porn-a-poddy model? I can try for a Lima version...
[/joke]
Posted: Mon Apr 09, 2007 11:06 pm
by madpeople
ok, i have a plan...
i'm not sure how soon you [the devs] want the art directory.
at any point in time i can give you a complete artwork directory in 32 bit at any time you want (right now if you really want)
quite a lot of it would be from 24bit source, but the rest would be from converted bmp.mdl 16 bit images
should i create a new folder in the fazftp \Artwork directory called 32bit and stick all the files in there. then replace the 16 bit converted ones with ones made from 24 bit source files people give me as i get them
then include a updated_yyyy_mm_dd.txt or a lastUpdated.txt (which has the date + ) which lists which files i updated on that date so you can tell what has changed since last time
obtaining 24 bit source art status:all files from the allegiance art source that are used in the allegiancce art directory are set most of the sw ships are fine i'm asking weed what the rest of the sw_* textures are (awaiting response)orion has given me GT textures ... which we have discovered to be old versions, he is going to look for the new versions some time. /mellow.gif" style="vertical-align:middle" emoid=":mellow:" border="0" alt="mellow.gif" /> orion is going to have a look for effix textures some time in the next week(s?) /mellow.gif" style="vertical-align:middle" emoid=":mellow:" border="0" alt="mellow.gif" /> awaiting a response from an AFK veggie about TF textures :(noir seems to be ignoring me (is active on forums but has not responded to my pm) /glare.gif" style="vertical-align:middle" emoid=":glare:" border="0" alt="glare.gif" /> /sad.gif" style="vertical-align:middle" emoid=":sad:" border="0" alt="sad.gif" />Grimmwolf has told me ether Terrathra or Deng created the icons for floating fuel / ammo used in GODII, neither of those two has responded. /sad.gif" style="vertical-align:middle" emoid=":sad:" border="0" alt="sad.gif" /> after some initial responses in the
eor forums telling me to ask someone else about the example i used, interest seems to have been lost /sad.gif" style="vertical-align:middle" emoid=":sad:" border="0" alt="sad.gif" /> i don't think PCII and RPS use any special textures not found elsewhere. /huh.gif" style="vertical-align:middle" emoid=":huh:" border="0" alt="huh.gif" /> i'm not sure if there is any life in A+ forums or if anyone is developing it / who to ask for any of their icons they use /unsure.gif" style="vertical-align:middle" emoid=":unsure:" border="0" alt="unsure.gif" />OMG:
QUOTE THE FOLLOWING ERROR(S) WERE FOUND
You have posted a message with more emoticons that this board allows. Please reduce the number of emoticons you've added to the message[/quote]
Posted: Tue Apr 10, 2007 12:18 am
by mesial
madpeople wrote:QUOTE (madpeople @ Apr 9 2007, 07:06 PM) i'm asking weed what the rest of the sw_* textures are (awaiting response)
I PM'd him on the 18th of March, and I'm still waiting for a response...
Posted: Tue Apr 10, 2007 5:38 am
by Adaven
Weed gave me all the currently used photoshop files a while back, I can relay them if you want.
Posted: Tue Apr 10, 2007 11:37 am
by madpeople
all of them?
i have 29 that are in use:
CODE08/04/2007 09:17 PM 492,673 sw_atr.PNG
08/04/2007 09:17 PM 145,253 sw_aw.PNG
08/04/2007 09:17 PM 302,615 sw_bw.PNG
08/04/2007 09:17 PM 827,902 sw_carg.PNG
08/04/2007 09:18 PM 1,296,761 sw_cnvyr.PNG
08/04/2007 09:18 PM 229,567 sw_epod.PNG
08/04/2007 09:18 PM 1,274,022 sw_esc.PNG
08/04/2007 09:18 PM 105,714 sw_ew2.PNG
08/04/2007 09:18 PM 213,349 sw_gplt.PNG
08/04/2007 09:18 PM 353,818 sw_gun.PNG
08/04/2007 09:18 PM 603,677 sw_hlf.PNG
08/04/2007 09:18 PM 3,956 sw_let.PNG
08/04/2007 09:18 PM 3,573 sw_lrt.PNG
08/04/2007 09:18 PM 570,214 sw_mcrv.PNG
08/04/2007 09:18 PM 449,058 sw_miner.PNG
08/04/2007 09:18 PM 957,202 sw_mtrn.PNG
08/04/2007 09:18 PM 1,013,153 sw_mtrns.PNG
08/04/2007 09:18 PM 752,280 sw_shu.PNG
08/04/2007 09:18 PM 383,517 sw_ta.PNG
08/04/2007 09:18 PM 385,648 sw_tb.PNG
08/04/2007 09:18 PM 305,037 sw_td.PNG
08/04/2007 09:18 PM 346,797 sw_tf.PNG
08/04/2007 09:18 PM 331,592 sw_ti.PNG
08/04/2007 09:18 PM 269,401 sw_tp.PNG
08/04/2007 09:18 PM 577,928 sw_trn.PNG
08/04/2007 09:18 PM 24,289 sw_tug.PNG
08/04/2007 09:18 PM 463,861 sw_tx1.PNG
08/04/2007 09:18 PM 298,260 sw_xw.PNG
08/04/2007 09:17 PM 247,321 sw_yw.PNG
out of 57 .psd files he gave me
if you have the rest i would be very interested in them /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Posted: Tue Apr 10, 2007 3:26 pm
by Dogbones
madpeople wrote:QUOTE (madpeople @ Apr 9 2007, 07:06 PM) at any point in time i can give you a complete artwork directory in 32 bit at any time you want (right now if you really want)
...
should i create a new folder in the fazftp \Artwork directory called 32bit and stick all the files in there. then replace the 16 bit converted ones with ones made from 24 bit source files people give me as i get them
Yes, please go ahead and upload what you have now into the Artwork folder, you should be able to create a subfolder (32bit) as you mention, but if not PM me. We just need something for testing that has ALL of the artwork in 32bit and it looks like you have that /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
Make a new folder (32bit_updated) and just stick the ones you have updated since the first upload in there as you get them, we can take care of replacing files as needed that way without worrying about renaming things in the first folder.
Thanks, Dog.
Posted: Tue Apr 10, 2007 4:54 pm
by Adaven
Not sure if I'm reading your post right mad, but I have 38 .pds's.
*afrg
*crl
*crsi
*crsl
*dread
*es
*gsp4
*lc
*mis
*xiy
*z95
plus I've got
*mcrvv2
*minverv2
but they might be repeats of 2 you already have
Posted: Tue Apr 10, 2007 6:13 pm
by madpeople
one question, all the files in the allegiance art folder are in the form <name>bmp.mdl
should i name mine <name>bmp.bmp (or if they are png <name>bmp.png ) or should i name them <name>.bmp ( <name>.png )
??
oh, and you didn't want them all in a single .zip did you?
these are the sw_* files i'm missing source files for
CODEsw_e
sw_eexp
sw_ehullinfo
sw_ein
sw_eloadoutpane
sw_elobby
sw_eop
sw_esb
sw_esup
sw_etac
sw_le
sw_lr
sw_rbg2
sw_rbg
sw_r
sw_rca
sw_rexp
sw_rhullinfo
sw_rin
sw_rloadoutpane
sw_rlobby
sw_rop
sw_rref
sw_rsb
sw_rsi
sw_rsup
sw_rsy
sw_rtac
sw_rtp
sw_rur
sw_tlr
p.s. will allegiance be using the alpha channel in future?
Posted: Tue Apr 10, 2007 9:58 pm
by Adaven
Oh, a lot of those are the pseudo reskinned bases raveen (?) made with the rebel and imperial insigna's on them. Some of the other might be icons, which you don't really need sources for.
Posted: Tue Apr 10, 2007 10:50 pm
by madpeople
pmed rav
arr
interesting... i've been comparing files i've converted from the art directory to files i've ended up with...
some of the converted files (bmp.mdl ones) are funny sizes e.g. 4*8, 11*100, 9*43, 11*11 bits of the GUI e.g. buttons and chat scroll sliders etc
however, i used the DX sdk's image converter and it has conveted them al to the nearest larger power of 2, e.g. a 11*11 became 16*16, a 214*14 became a 256*16, with the original image in the top corner, it then padded the extra space with with black pixles with their alpha set to 00 (100% transparent)
is this acceptable, or should i write a program to convert them and keep them the same size and keep everything opaque? (i could also make everything 2^n*2^n and pad extra bits as necessary if that would help with performance?)
edit: i'm going to make them the correct sizes today...
...uploading...
...ce fini