That was one of the funniest things ever.. especially "correct/IB's" followup to it.. not sure where I can find that
The mentoring thing was supposed to be AFS but seems it hasn't gone anywhere
as for what fedman/mw is saying, from memory DSM broke up cos of the 9 min resign and porn viewing claims that led to l1ngus taking spideys offer to join sysx and a flood of people leaving DSM but still sadly mw is right in a lot of what he has said. Lots of newbs come on at the weird late night hours. We need volunteers on then cos I don't/can't do it anymore and I often see them log in and see hardly anyone around which makes them think the game is dead.
"Neither east nor west" UNITED FOREVER IN FRIENDSHIP AND LABOUR
"The clouds are fleeting over every country, we stand fast, for no kind of rain will take away our smiles."
once you start forcing yourself to play a game, it becomes distinctly less fun
QUOTE Drizzo: ha ha good old chap
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
Malicious Wraith wrote:QUOTE (Malicious Wraith @ May 12 2011, 03:46 PM) When I started playing, Allegiance trended upwards to around 1k active. The players who played for a lot... played A LOT.
After a while, it stabilized to around 700 active (hitting another small increase before DSM formed, giving me the active players I needed to pull a squad together.) After a couple of months, the game went through a tremendous downturn in active players. That is why I was forced to merge DSM with BS. That is why SPQR folded. That is why eventually ACE and SRM had to merge. That is why the future of PK is at risk.
There just aren't enough active players.
For the past couple months, we sat rather uncomfortably at around 450 active. Not a healthy "high level" activity either. We have recently gone down to flirt with 350. There is a critical anti-mass. If the trend continues, it will be reached. Games will be so small players will give up trying to pick up their size for quality games. The effect will be cyclic, and the game will fall to relative inactivity (like we already have most of the day.)
Then it will be a race between the few remaining players to all leave, or the server owners to decide that the investment is not worth making. If we want to save Allegiance, we need to do something. Sitting around denying the truth and just asking for players to play more wont solve the problem.
We need to -double- our playerbase through advertising, and a direct mentorship program. Cadet should be changed to have a teacher-student system. Veterans should volunteer to play PUG's at certain hours, and teach cadets who sign up for their timeslot at those times. The best way to get a veteran to log in is to give him a reason to log in. The best way to get a new player to stay is to give him someone to play with. Two birds, one stone.
All this crap about the reason we are lacking players because of continued development is bull@#(!. We have a product, a good $#@!ing one, and the only thing developers really need to do is make sure that its continually available like PKK has. What our issue is, and ALWAYS HAS BEEN, is with retention. How many players play Allegiance, but fail to get into it? How many veterans just don't really find enough reason to log in anymore?
Zone leaders need to get together and make a mentorship system happen. Or appoint someone to a position that will. Hell, I even would.
raumvogel wrote:QUOTE (raumvogel @ May 12 2011, 02:02 PM) This is a very good point. Even if you stay in NOAT and go surfing, it still looks like more people are there and that will keep more players in game. If Sinder had nads, he's have joined the (0) and probed.
/I'm sure that last remark is going to come back on me.
Hmm, Let's have a quick leaderboard check shall we?
Raum stack rating 4.06
mine - 1.08
I think my balls are bigger than yours
Quick edit for CookieMunster - Dude you know I've been a solid addicted player for years. My hours count was in the top 20 for quite a while. I didn't just start that habit of ducking in and out of the game, the game deteriorated to the point that that's all it is worth anymore. My FIRL have left the game already. I'm the only one left. I tried to promo us to reddit and only TWO people post. This whole situation is just sad.
Last edited by Sindertone on Fri May 13, 2011 6:59 pm, edited 1 time in total.
The critical mass issue is certainly a valid one, not just for general gameplay but without sufficiently good sized teams the game too often becomes unbalanced, unless the comms take into account that when choosing their factions and settings- which too many do not.
Last edited by BillyBishop on Fri May 13, 2011 8:18 pm, edited 1 time in total.
game sizes has everything to do with active commanders. many times i've seen 20v20 games end, commanders log out, and everyone leaving after ~15 minutes without new comms stepping up. current active (decent) commanders should take some time and teach aspiring commanders to be better and to love commanding more.
i remember back when i was learning to command, one had to beg and plead to get a chance at the comm seat.. now people beg you to step up.
Terran wrote:QUOTE (Terran @ May 14 2011, 12:11 AM) i remember back when i was learning to command, one had to beg and plead to get a chance at the comm seat.. now people beg you to step up.
Terran wrote:QUOTE (Terran @ May 13 2011, 06:11 PM) i remember back when i was learning to command, one had to beg and plead to get a chance at the comm seat.. now people beg you to step up.
now people beg others (newbies) not to step up
MastaMetz wrote:QUOTE (MastaMetz @ Dec 6, 2012, 10:32 PM)@#(!ternet. I'm a genius!