Sindertone wrote:QUOTE (Sindertone @ May 12 2011, 06:37 PM) I logged in yesterday to see Vir trying to challenge a 0 during primetime. The 0 claimed to be a returning vet and perhaps Vir Was calling him out on it. Or perhaps he was trying to make quality gameplay. Either way, I left. I'll check in again next week.
Please don't do that.
I've seen countless people without patience who just come on noat, wait for about 2 minutes and then whine and leave. Hell if you wanna do something else just tab out and come back later (or log back in later).
I think I know the situation you saw the other day. Vir had literally just logged in and all he had done at this point was ask for comm and got it. He didn't end up comming afaik, and the fake newbie (yes it was) most certainly did not (and a game had just finished plus he was dropped on).
Patience. Don't judge the situation and just quit.
Even if you don't like what you see, try and change it instead of just leaving (or just idle until later). Sorry I'm directing this at you Sinder as you've brought it up but this isn't specific to you. Too many people I've seen just log in, whine, and out like twelve year old crackheads. And it's then these same people who can't be bothered to invest time and patience into the game that whine about it dying etc.
"If you wish to make an apple pie from scratch, you must first invent the universe." Carl Sagan ("The Lives of the Stars" ep. 9 Cosmos) Rants Blog Cadillac, *Wurflet@Event, ?GoldDragon@Alleg, ^Biggus*#$@us@XT, +Ashandarei@Zone
RoyBrown wrote:QUOTE (RoyBrown @ May 12 2011, 09:57 AM) Log in and idle (or play) for a better allegiance. More people on gets more interest in people getting on.
This is a very good point. Even if you stay in NOAT and go surfing, it still looks like more people are there and that will keep more players in game. If Sinder had nads, he's have joined the (0) and probed.
/I'm sure that last remark is going to come back on me.
lecturing about patience and tolerance by caddy. WHAT IS THE WORLD COMING TO?!??
QUOTE Drizzo: ha ha good old chap
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
Tune in next week for my talk on on healthy eating and addiction control.
...
"If you wish to make an apple pie from scratch, you must first invent the universe." Carl Sagan ("The Lives of the Stars" ep. 9 Cosmos) Rants Blog Cadillac, *Wurflet@Event, ?GoldDragon@Alleg, ^Biggus*#$@us@XT, +Ashandarei@Zone
When I started playing, Allegiance trended upwards to around 1k active. The players who played for a lot... played A LOT.
After a while, it stabilized to around 700 active (hitting another small increase before DSM formed, giving me the active players I needed to pull a squad together.) After a couple of months, the game went through a tremendous downturn in active players. That is why I was forced to merge DSM with BS. That is why SPQR folded. That is why eventually ACE and SRM had to merge. That is why the future of PK is at risk.
There just aren't enough active players.
For the past couple months, we sat rather uncomfortably at around 450 active. Not a healthy "high level" activity either. We have recently gone down to flirt with 350. There is a critical anti-mass. If the trend continues, it will be reached. Games will be so small players will give up trying to pick up their size for quality games. The effect will be cyclic, and the game will fall to relative inactivity (like we already have most of the day.)
Then it will be a race between the few remaining players to all leave, or the server owners to decide that the investment is not worth making. If we want to save Allegiance, we need to do something. Sitting around denying the truth and just asking for players to play more wont solve the problem.
We need to -double- our playerbase through advertising, and a direct mentorship program. Cadet should be changed to have a teacher-student system. Veterans should volunteer to play PUG's at certain hours, and teach cadets who sign up for their timeslot at those times. The best way to get a veteran to log in is to give him a reason to log in. The best way to get a new player to stay is to give him someone to play with. Two birds, one stone.
All this crap about the reason we are lacking players because of continued development is bull@#(!. We have a product, a good $#@!ing one, and the only thing developers really need to do is make sure that its continually available like PKK has. What our issue is, and ALWAYS HAS BEEN, is with retention. How many players play Allegiance, but fail to get into it? How many veterans just don't really find enough reason to log in anymore?
Zone leaders need to get together and make a mentorship system happen. Or appoint someone to a position that will. Hell, I even would.
Last edited by Malicious Wraith on Thu May 12, 2011 7:56 pm, edited 1 time in total.
Unknown wrote:[Just want] to play some games before Alleg dies for good.
I don't want that time to be a @#(!-storm of hate and schadenfreude.
Sindertone wrote:QUOTE (Sindertone @ May 12 2011, 11:37 AM) I logged in yesterday to see Vir trying to challenge a 0 during primetime. The 0 claimed to be a returning vet and perhaps Vir Was calling him out on it. Or perhaps he was trying to make quality gameplay. Either way, I left. I'll check in again next week.
i then force dropped the 0 off comm because he wasn't giving it away, yelled at noat until two people decided to comm and made them launch a $#@!ing game because apparently they had been sitting in the lobby for a half an hour