RealCore_02

Developer: Metz
Mastametz
Posts: 4798
Joined: Mon Sep 06, 2004 7:00 am
Location: Stanwood, WA

Post by Mastametz »

cashto wrote:QUOTE (cashto @ Feb 28 2018, 01:28 PM) but you seem to have no problem with three-four figs being able to df1 spike a mostly uneyed bomb run with plenty of nans on a less than 1.5k run.
This is longstanding and has nothing to do with me, and yeah when I know the nans are 1) still coming through the aleph 2) flying past the bbr and having to spin around to adjust 3) AREN'T PRE-NANNING TO PREVENT SPIKING, while 4) the bomber is at almost a complete stop until it turns and flies STRAIGHT INTO A DUMBFIRE BARRAGE

I absolutely expect the bomber to die to a few defenders, because it will, if the defenders do what they're supposed to. It seems like I'm going to have to reteach everyone how to play after the sysx b string brainwashed everyone.

things aren't black and white like "harder or easier". I want getting through alephs in general to be easier because turtling games are boring and stupid.

I can't count how many times I've had to try to explain to you that the world doesn't function in a simple black and white way. It's incredible that I'm still having to try to tutor you.
cashto wrote:QUOTE (cashto @ Feb 28 2018, 01:28 PM) It's really beginning to worry me that you don't respect anyone's opinion but your own, that you won't listen to ANY feedback no matter how many vets tell you the same thing.
You must be talking to p1.
Last edited by Mastametz on Wed Feb 28, 2018 10:07 pm, edited 1 time in total.
There's a new sheriff in town.
Mastametz
Posts: 4798
Joined: Mon Sep 06, 2004 7:00 am
Location: Stanwood, WA

Post by Mastametz »

phoenix1 wrote:QUOTE (phoenix1 @ Feb 28 2018, 01:14 PM) QFT


You might not consider me a vet, but I find games involving carriers exceedingly boring because of the lead indicators. Suddenly the skill gap that I've carefully spent time developing between myself and {insert random person} is gone.

Quite frankly, I love carrier play because I love the idea of a mobile base that lets you rip in a small number of fighters and also lets them reload out in the field. I think carrier play is one of the more interesting aspects of Allegiance because of how much it adds. I think carriers relaying lead indicators is a huuuuuuuuuuuuuuuuuge downside to carrier play. I think lead indicators were removed from TF because it made TF unfun to fly against. I think that as a newbie I was mostly confused as to why sometimes I had that little green dot and why I didn't. I also think that I am not the only person who thinks this, that these are exactly the reasons TF's enh/adv tech lost lead indicators in the first place back in CC04 or whatever. I also think that you have no idea why those lead indicators were removed in the first place nor did you ever bother to spend time trying to learn why those lead indicators were removed in the first place.

The only advantage I see to this lead indicator change is now voobs in ints won't just get roflstomped by their betters when trying to defend a bomb run. By the way the fact that you also posted this:



means that whatever K10 might say, you're not a utility pilot. The difference between Adaven and XJammer nanning a bomb run and Voob1 and Voob2 nanning is night and day. Voobs 1 and 2 are just speed bumps taking a total of a quarter rack of mini2. Adaven and XJammer will xnan each other, put prox in strategic places, and move in such a way as to actually do their job, which is to buy the bbr enough time to launch enough missiles (or for the HTT to dock at the base).
You are personally responsible for developing a core in a direction that is both the most unaffected by technical skill (after all you did say you don't believe skill should be the ultimate determining factor in this game) and the most not fun to play as you ruined the flight experience of a FLYING GAME because you decided making things not fun is a good way to balance them. You should literally never post your opinion on anything balance or skill related again.

I'm not a utility pilot? That's funny because even K10 would say I'm the lord of utility pilots. I can literally do every single task better than you can and almost every single person here that plays except a few in my squad. (And k10) But utility roles serve no purpose when whores are keeping the enemy team in pods. That's why whores should stick to whoring whenever possible - even though they are the best utility pilots as well.


furthermore forcing lead indicator on in all ships is being coded in as an option in the game settings so ya'll can have fun with that
Last edited by Mastametz on Wed Feb 28, 2018 10:13 pm, edited 1 time in total.
There's a new sheriff in town.
qqmwoarplox
Posts: 1647
Joined: Thu Feb 09, 2012 8:18 pm

Post by qqmwoarplox »

can you just remove the damn lead indicators before I smack you repeatedly with the 5-0 ezpz, I mean its either that or the good players will boycott your core and then whose going to command 5 games in a row in my and p1's absense, you?
Last edited by qqmwoarplox on Wed Feb 28, 2018 10:13 pm, edited 1 time in total.
Mastametz
Posts: 4798
Joined: Mon Sep 06, 2004 7:00 am
Location: Stanwood, WA

Post by Mastametz »

edited to reflect k10's greatness
There's a new sheriff in town.
qqmwoarplox
Posts: 1647
Joined: Thu Feb 09, 2012 8:18 pm

Post by qqmwoarplox »

I see the sheriff finally submits
qqmwoarplox
Posts: 1647
Joined: Thu Feb 09, 2012 8:18 pm

Post by qqmwoarplox »

now you just need to edit out the reticule changes from your core and we're gucci
Mastametz
Posts: 4798
Joined: Mon Sep 06, 2004 7:00 am
Location: Stanwood, WA

Post by Mastametz »

It's funny how concerned you are about something that will affect the 1 or 2 escorted bbr/htts runs (if any) that are likely to occur in the duration of a given match.
There's a new sheriff in town.
qqmwoarplox
Posts: 1647
Joined: Thu Feb 09, 2012 8:18 pm

Post by qqmwoarplox »

it's funny how much you want to be like me so you introduce dumb changes to the game


edit :
on a more serious note mate just remove the thing I dont believe that you care in any way about newbies or seriously think that lead reticules is going to be what helps with newbie retention, what its gonna actually do is bore us all to death
Last edited by qqmwoarplox on Wed Feb 28, 2018 10:20 pm, edited 1 time in total.
Mastametz
Posts: 4798
Joined: Mon Sep 06, 2004 7:00 am
Location: Stanwood, WA

Post by Mastametz »

What
There's a new sheriff in town.
Mastametz
Posts: 4798
Joined: Mon Sep 06, 2004 7:00 am
Location: Stanwood, WA

Post by Mastametz »

nobody seems to ever be concerned about how noobtastic pushing carriers around is. but that's more to the point of why I don't really give a @#(! about everyone's whining. It's politics. Everyone whines and then they're over it shortly after because it didn't affect anything as much as they thought it would.
There's a new sheriff in town.
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