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Posted: Sat Feb 24, 2018 11:49 pm
by cashto
Sheriff Metz wrote:QUOTE (Sheriff Metz @ Feb 23 2018, 11:26 AM) I'm trying to rework how dumbfires function so it's a more viable missle solution as well.
You have already succeeded, beyond your wildest imagination.
Posted: Sun Feb 25, 2018 2:56 am
by Mastametz
cashto wrote:QUOTE (cashto @ Feb 24 2018, 03:49 PM) You have already succeeded, beyond your wildest imagination.
Yeah it's pretty much exactly what I wanted aside from the 2k range being obnoxious but i'll hotfix it as well as pod oxygen being too low
Posted: Sun Feb 25, 2018 3:08 am
by Mastametz
Hotfix - (sending to blacksun now will probably take a day or two to go live)
Pod endurance increased from 100 to 200 (was originally 300)
Cashboxes are now actually 700 now
Prosperity win condition money reverted to 72000
Total He3 reduced to 1300 (1500)
SRM Dumbfire 1, 2, 3, and QL variant lifespan reduced to 3 (4), 3.5 (4.5), 3.5 (4.5)
Posted: Sun Feb 25, 2018 4:01 am
by Mastametz
Thanks everyone who participated in the new core's maiden voyage. twas a good time
Posted: Sun Feb 25, 2018 5:12 am
by Dome
10v10 at 12:15am eastern nice
Posted: Mon Feb 26, 2018 2:27 am
by Terran
df3 hvy scouts are funnnnnn
Posted: Mon Feb 26, 2018 7:43 am
by Mastametz
I dialed their average max range back to around 1000 with the hotfix but they still hit things a hell of lot better than they did