That would only be correct if the same teams with the same commanders and players and factions, played those games with varying rock placement over and over until you had enough samples to wean out the players individual influence on outcome.Nightflame wrote:QUOTE (Nightflame @ Feb 18 2013, 12:41 PM) Rock placement will even out over large samples of games.
Each time you introduce a variable that has such overwhelming influence on game outcome, you taint the sample of player influence with the variable's influence and therefore will need more data to wean out the players influence. Because of the 3 variables I mentioned (commander, rocks, development), you have completely buried the players value of responsibility so deep inside the sampled data that it is impossible to retrieve AND you have violated the NUMBER ONE rule of the methodology you are using. THE PLAYERS BEING MEASURED MUST BE THE SOLE REASON FOR GAME OUTCOME.
This is why it has never / will never work.
My method of classifying pilots, achieves in an instant what ELO, HELO and Allegskill has failed to do over the last 7 years.
