1) I'm not talking about ingame points. Those are meaningless.HSharp wrote:QUOTE (HSharp @ Feb 5 2013, 04:37 PM) To stop people farming for points you could make actions take diminishing returns for point values so it's not worth it to stand by a Bios tele and just pick up pods.
2) Farming points is a *very* common game design mechanic that many people like. Instead of discouraging point farming it should be made fun and rewarding!
HSharp wrote:QUOTE (HSharp @ Feb 5 2013, 04:37 PM) Elo/Trueskill is not a good system to determine how good a player is on large numbers of people.
I agree there should be a public (by registration & token auth is fine) api to get the data we have. I coded around it with my old leaderboard by scraping the previous leaderboard every 10 minutes or so. I got some csv files from fwiffo which I used during development, maybe he can help (or you can get my old files, but they are really outdated).HSharp wrote:QUOTE (HSharp @ Feb 5 2013, 04:37 PM) Almost 2 years ago I also asked for a sample database of TAG games to be given so people can test their own ranking systems and put their money where their mouth is instead of just talking, got a response from TE saying he could send some CSV files for me to sort through which I accept and then request thread locked and nothing since.![]()







