Not really, although yes if you want to compare to "real life" but for the game it was (when done well) almost like a check point.Bacon wrote:QUOTE (Bacon @ Aug 29 2011, 04:25 PM) And finding a first aid kit that magically heals your GSW's so you can then absorb more gunfire isn't equally stupid?
The best systems are the ones where you've got a set area to get through on a set amount of life then you get a regen point before the next big section. Most of the big FPS before the Regen HP came into it did this.
Now IIRC this is exactly like the Hungarian notation, where someone did one thing and everyone copied it poorly then gave it a bad name.
Someone already mentioned that Halo was the first to do it... only on shields. And this is the big kicker. It _worked_ very well for Halo. You had the intense rushes of needing to get HP but also having the option to hide to get your shield back online. Most shooters went "Halo did really well with that regen HP thingy so we'll do it!" but forgot that they only have one HP bar.
Shooters (imo) could learn something from Beat-um-ups, the tag games never let you regen all the way when you're off screen. They let you rest a certain amount and the more beaten up you get the more that goes down. I wouldn't mind if that was at least tried out in an AAA game...


