The only advantage is that you keep more speed in the direction you are currently flying. if your objective is to turn, the radius of your turn is hella larger than if you let your ship turn by itself. in dodging enemy fire turn radius is pretty usefulAdept wrote:QUOTE (Adept @ Nov 25 2010, 02:32 PM) A vector has both direction and length (or magnitude if you want to get pedantic).
But the point is there is a distinct advantage to using 100% forward thrust when changing your vector, rather than letting the ships autopilot take some of the power and channel it through sidethruster to kill the other components.
all things aside it would be interesting to test what actually gets you faster from point a to point b to point c if b is not along a straight line between a and c.






