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Posted: Sun Apr 25, 2010 3:28 pm
by TheDevil
Ah Thanks!
Posted: Sun Apr 25, 2010 4:04 pm
by TheDevil
the next two I cudnt think of names so someone will have to name them
Map1
I hereby name the above map Lightining!
Map2
Posted: Sun Apr 25, 2010 4:17 pm
by IB_
TheDevilâ„¢ wrote:QUOTE (TheDevilâ„¢ @ Apr 25 2010, 07:54 AM) ok.
I have a question....if alephs are generated randomly thn How do you make them really far in an secotr, for example the mid sector in IO?
IO is not a custom map therefore the rules of custom maps don't apply to it.
Posted: Sun Apr 25, 2010 7:07 pm
by zackman0010
IB_ wrote:QUOTE (IB_ @ Apr 25 2010, 02:42 AM) It shows. I'll keep my thoughts to myself and you keep your maps to yourself, deal?
How about no..... I wanted to let people see my map, so I posted it here. Just keep rude comments to yourslef. I'm making a new map later. Hopefully it will look better.
Also, in custom maps, there is a way to 'fix' alephs to where they are in where ever you put them in AME. All you have to do is put a * (for most keyboards, shift and 8) BEFORE the name. Such as *Sol. That will make the aleph stay where ever YOU placed it in the Editor. You could place in in the exact middle or at the very edge.
Posted: Sun Apr 25, 2010 8:21 pm
by IB_
Which would then be fixed there permanently so everyone would know exactly where it was defeating the purpose of an IO style aleph.
Posted: Sun Apr 25, 2010 9:05 pm
by Raveen
If you set them massively far apart in AME they will be further apart in Allegiance than if they were set very close. It's a very very weak effect but it does happen.
Posted: Sun Apr 25, 2010 9:28 pm
by TheDevil
I was confuesd to this as well, since I read somewhere on wiki wht Raveen described
Posted: Sun Apr 25, 2010 9:30 pm
by IB_
That's because Rav posted it on the wiki, personally I think he's crazy, but he says he will prove it to me.
Posted: Sun Apr 25, 2010 10:17 pm
by pkk
IB_ wrote:QUOTE (IB_ @ Apr 25 2010, 06:17 PM) IO is not a custom map therefore the rules of custom maps don't apply to it.
Why don't you use fixed alephs?
If you wanna avoid, that a aleph gets a random position in the sector, just add a * in front of the aleph name.
Sources:
http://www.freeallegiance.org/FAW/index.ph...s#Static_alephs
http://alleg.scarybugs.net/changeset/219
Posted: Sun Apr 25, 2010 10:28 pm
by Koln
Static aleph = i know where it is after i've played some times.
I don't think that solves the problem.