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Posted: Fri Apr 16, 2010 12:14 pm
by Gandalf2
All proxing
Bomb runs - especially before adv tech comes along as they tend to go on longer.... I know it's better to appear 3k from the enemy base and blow it, but there's something more satisfying about going 6k or 7k, having your nans whittled down but just-about making it to blow up the base.
Initialising (or being a part of) game-winning moves (or game-saving moves) - for example I remember getting a bomb run going in a 30v30 game - everyone was like "oh nooo they're pushing a con" and I said like "forget that, let's bomb their adv sup, it's the perfect time" - got 6 people on my cause, base died whilst 45 people were in their con-push sector, game won :cool: This category incorporates loads of things - eg probing a sector unasked which effectively saves your tech base, proxing a huge run, proxing the correct but un-obvious aleph, dropping the tp2, nanning something from the brink of destruction....

Posted: Fri Apr 16, 2010 1:40 pm
by Bard
Nanning towers.

Posted: Fri Apr 16, 2010 6:40 pm
by Adaven
Picking up friendly pods with qf's when FF is on.

Posted: Fri Apr 16, 2010 6:42 pm
by Icky
Ramming Defi's guardian into a camped aleph then ramming her back out with a sliver of hull left.

Firing missiles at friendly ships piloted by asswipes and making them drop their CMs.

Posted: Fri Apr 16, 2010 6:50 pm
by Bard
Icky wrote:QUOTE (Icky @ Apr 16 2010, 01:42 PM) Firing missiles at friendly ships piloted by asswipes and making them drop their CMs.
Oh.
My.
God.

Why didn't I think of that?

Deathrender, HERE I COME!

Posted: Fri Apr 16, 2010 7:06 pm
by lexaal
hitting with dumbfires, especially if the dumbfire is three and the int is heavy.

Posted: Fri Apr 16, 2010 10:28 pm
by bodhi
Nanning on a successful bomb run.
Popping enemy fighters in a dogfight.
Anything that makes me feel like I know what I'm doing.

Posted: Fri Apr 16, 2010 10:43 pm
by Silkfist
fignans + carrier

Posted: Fri Apr 16, 2010 11:15 pm
by Lindy_Hop
Evaluating a game in progress, deciding that the team significantly down in HELO (or Allegskill or whatever it is called now) is likely going to win, joining, and being right in my evaluation.

Posted: Fri Apr 16, 2010 11:46 pm
by Duckwarrior
Lindy_Hop wrote:QUOTE (Lindy_Hop @ Apr 17 2010, 12:15 AM) Evaluating a game in progress, deciding that the team significantly down in HELO (or Allegskill or whatever it is called now) is likely going to win, joining, and being right in my evaluation.
Can't happen, scientific impossibility.