Jersy wrote:QUOTE (Jersy @ Oct 19 2009, 10:57 AM) Out of all my ideas, I like the ram-cannon the most... I could live with the zero damage I suggested for it as long as I could keep pushing enemies back through the alephs, pushing enemy cons away from asteroids (or into the asteroids making them chrash), pushing enemy miners and TTs away from the green door they are about to enter... And should the singularities be implemented as well, then pushing enemies beyond the safe distance... :-D
But the main point of this post will be the following ideas:
I've been looking through Allegwiki and the articles about weapons to find out, whether there is something like what I had in my mind or not. Well, I found "Rockets, Projectiles and Torpedoes" - out of all the other missle-category weapons, they are closest to my idea, but not too close:
- Short Range Rocket: Small rockets mountable on any small ship, would have no guidance at all (would travel in the direction you are aiming), would come in large packs (10-16 per rack), have quite low damage (like 20 per missile) but very fast rearm/reload time. They would be kinda like those 70mm things they mount on helicopters.
- Bombs: These ordonances usable by any bomber (and some small ones might be available even for small-class ships) would have no propulsion of their own and would fly in the direction your ship is moving. All they would have would be lifespan and the speed *you* give them with your ship. To use the "Range calculation formula", with lifespan of let's say 15 sec, their range would be 0 + Velocity*15. Also, by sacrificing the speed and guidance, they would gain higher damage and would have smaller effect on the ship's signature.
As mentioned, these have been used, multiple times. Shows the idea's a good one.
QUOTE Other ideas would be:
- Missile ship: A bomber-sized ship capable of carrying large racks of missiles (dumbs, seeks, QFs... Maybe hunts) but with no gun-turrets and only one gun-mount. It's defensive capabilites would be somewhat increased by more durable armor. Could be a good adept on trying out the missile-turrets, if it would be even possible to create them (Hmm... Maybe instead of making it through missiles in your cargo acting as ammo for the turret - which indeed could be a PITA to code, you would make for example a "SRM Dumbfire Turret" - an item that would fit into the turret slot, fire DFs and couldn't be reloaded the normal way with ammo or normal DFs, but to reload it, the pilot would have to mount another "SRM Dumbfire Turret" into the turret slot... In other words, it would use the fact that any weapon you carry comes with some preloaded ammo).[/quote]
I've actually incorporated something like this, a "Missile Escort," into Faction X
QUOTE - Inter Sector Missile Silo: Research in one of the existing stations that would allow you to build ISM Drones (the same category as caltrops and towers) - By ordering them to "build" they would travel to the designated location there and produce massive AoE explosion (unaffected by friendly-fire settings) when they reach it (they would most likely destroy any small ship or Lt station caught in the blast, but only damage asteroids and heavier stations, sou you would require more of them to take these out). They would be slow and if destroyed, their destructive abilities would be wasted. (Come to think of it... This is quite similar to the "suicide ships" idea... well, whatever).[/quote]
Hmm.... hefty code change, but a "Self-destruct" would be nifty.
QUOTE - He3 mines: Maybe a faction specific thing that would replace the miners with He3 mines - Like SpecMines you would build on He3 asteroids. Once such station would be destroyed, so would be the asteroid. The only problem would be to set the amount of credits it would periodically give you properly, so it wouldn't be way too better or worse than miners.[/quote]
Dreg!
QUOTE - Freighters = Capship suppliers in theory, joke-ships in reality?: Well, there was something I quite ejoyed with the freighters while I was trying them out in "one on none" game - you can load them with 12 Caltrops/AC Towers (two in the dispenser slot and two per each cargo slot) and disperse them anywhere you want, but that's beside the point. I would propose making them sort of like "Carriers" in the fact that capships would be able to dock at them and be "Repaired, Rearmed and Ready". This way, their supplying capabilites would be better then just "Jettison and pray they will catch it". Also, just like with Carrier and Attack Carrier, there would be one that would be a drone and would do nothing but reloading the capships (and maybe small ships as well... and maybe allowing the small ships to rip to it), and one, player controlled, that would be armed, turreted and capable of deploying dispenser items (no matter how I look at it, the possibility to deploy 12 caltrops or AC turrets is cool and could be useful in camping, even if would cost 12,000$ to fill the freighter completely... Maybe those carried by freighters could be cheaper, because the ones you buy in Garr are built in a form of a constructor - the freighter ones would be without the con part, as the freigter would be acting as the con and costs some money on its own)...[/quote]
Would require a code change (Otherwise cap ships would be able to dock at every carrier...) but I think, compared to a lot of other things, it's fairly simple.
QUOTE - Carriers (Well... The player-controlled ones...) could really be carriers and not portable teleport-recievers by carrying ships along with their pilots in their cargo. These ships would be released through the carrier's dispenser and once released, the ship would be fully under the pilot's control. Also the carrier would be able to pick the ships up again... The good thing is, it could carry even things that cannot ripcord and provide protection for them by storing them inside... I dunno, it could carry anything... Ints, bombers, TTs, Cons, Miners... Or just make it more simple and createa new drone: a portable outpost... (My oh my... That one is just crazy... But I won't delete it and keep it there to entertain you :-D)[/quote]
HAving people "mounted" in the carrier has been suggested for a long time, and would require a large code change. But using the cargo for craft is an interesting, but nifty, idea.