Perk Giga

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DasSmiter
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Post by DasSmiter »

I'd like to see a +100 hp perk on the lxy ints, and I'd like to see the fuel brought up to the level of the hvy int and maybe perked a small bit further than that.

Also a small ammo perk above the heavy int might be good, but I'm not sure that ammo is the big issue on a lxy int at the moment.

I'd rather see the structure wide changes of SY that are coming before messing with Giga SY alone, but yea an extended tech tree couldn't hurt.
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zombywoof
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Post by zombywoof »

Mmm yeah more pulse probes is a good idea. 2 per mount would be good, like a normal scout.
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Xeretov
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Post by Xeretov »

Mr. Kltplzyxm wrote:QUOTE (Mr. Kltplzyxm @ Apr 30 2009, 02:34 PM) I only have fuel complaints about Lxy ints. They should burn the same as reg hvy ints or maybe a little less. Rip abilities are fine and well but not that great when it takes 15 seconds to rip somewhere (is it less? I forget). Hard to respond to an attack by ripping in an int and then boosting to the target when ti takes so long (which is perfectly fine the way it currently is in my book).
This is the only change I would make to lxy ints as well. As a quick note, the ripcord time is 20 seconds on them which generally prevents you from trying to ripcord to defend a base, unless there's plenty of advance warning. It does allow you to rip home rather than floating all the way back to base though, which is why I believe the fuel was reduced to where it is now.

But because the fuel was reduced, a regular hvy int will be able to catch up with a target quicker and stay in the field longer than a lxy, since they might have only used up one bottle of fuel where the lxy used 1.5. By comparison, the lxy fighter has no such limitations compared to its adv. counterpart except the price.

Some numbers:

Giga Hvy Interceptors have a fuel value of 15.
Giga Lxy Interceptors have a fuel value of 10.

Booster 1 (Most commonly used in exp teams) will burn about 1 unit of fuel per second. This means for every bottle of fuel used, the Hvy int gets 15 seconds of boost and the Lxy int gets 10 seconds of boost.

Lets assume that both interceptors are launched to hit a target some distance away, and that both pilots choose to load 3 fuel and 2 ammo in cargo. This means that both ints have 4 bottles of fuel total, since they both launch from a base with their fuel gauge full. If the Hvy int spends 2 bottles (30 units of fuel) reaching the target, they have 2 more left (30 units) for maneuvering, chasing down nans or hitting another target. They may also choose to boost back to base after it dies.

The lxy int will spend about 3 bottles (30 units) of fuel reaching the same target. That means it has only whats left in the gauge (10 units) to maneuver, chase scouts, etc. It can rip back to base, but not if its being attacked since the 20 second ripcord leaves it vulnerable. The Hvy int could well boost back to base with its remaining fuel and live, whereas the lxy int can only boost 1/3 of the way at most before it has to either float, rip home or ride a pod due to pursuers. As a final note, if the hvy int gets podded the team loses a pilot until they get picked up. If the lxy int gets podded, they lose a pilot and $500.

As usual, I don't claim its a great example, but it does illustrate the difference in fuel values. I know in the rare times I get to fly giga exp I won't use a lxy int except for immediate base defense because of the range difference. The ripcord comes in handy if the base dies assuming we have a home rip, otherwise I'm stuck floating back to base and probably with less fuel than the other heavies that launched.

Some final notes: Like the lxy fighter, the lxy interceptor has 10% more hull than its adv. tech counterpart (hvy ints), 50% more scan range and a lead indicator. They also have the same ammo & countermeasure count and the lxys cost $500.

In summary: Change the fuel to be the same as the hvy int. More hull would be nice but I don't think that really needs a change, same for ammo. The ripcord can stay or go, its only a matter of convenience at 20 seconds. If it stays then I say leave the timer at 20 seconds. Finally, the lead indicator is enough, they don't need an extra mini slot.
HSharp
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Post by HSharp »

Xeretov wrote:QUOTE (Xeretov @ Apr 30 2009, 08:22 PM) Some final notes: Like the lxy fighter, the lxy interceptor has 10% more hull than its adv. tech counterpart (hvy ints), 50% more scan range and a lead indicator. They also have the same ammo & countermeasure count and the lxys cost $500.
But the 10% hull increase is offset by the 15% hull nerf GigaCorp suffer from.
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spideycw
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Post by spideycw »

DasSmiter wrote:QUOTE (DasSmiter @ Apr 30 2009, 03:14 PM) I'd rather see the structure wide changes of SY that are coming before messing with Giga SY alone, but yea an extended tech tree couldn't hurt.
Giga SY must be brought up to the same level of other SY's else many of the changes won't matter.
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Adept
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Post by Adept »

When we did a poll, I think the 4 mini lux was the most popular option. If a lux fig isn't over the top for 500 credits, I think a similar lux int with 4 minis should work fine too. When I burn 500 spacebucks for an interceptor I want something macho and over the top.

4 miniguns, grouped like the lux figs gats. Normal fuel and hull, or maybe a slight perk. Nifty paintjob. No bloody training wheels lead indicator or slow arse ripcord.
Last edited by Adept on Thu Apr 30, 2009 9:35 pm, edited 1 time in total.
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zombywoof
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Post by zombywoof »

Adept, you can turn off the lead indicator.
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Adept
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Post by Adept »

phoenix1 wrote:QUOTE (phoenix1 @ May 1 2009, 12:38 AM) Adept, you can turn off the lead indicator.
But I still have to pay for the damned thing.

Here's the poll.
http://www.freeallegiance.org/forums/index...showtopic=46737
Last edited by Adept on Thu Apr 30, 2009 9:39 pm, edited 1 time in total.
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zombywoof
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Post by zombywoof »

Having... huh?

That poll doesn't say to get rid of the lead indicator... and anyways what are you on about with the whole "I have to pay for it" thing? So because you don't want a feature you can readily turn off, the ship shouldn't have that feature?
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Broodwich
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Post by Broodwich »

id say more ammo and fuel definately, if you are putting a 4th mini on then it doesnt need the extra hull, so i'd say one or the other. extra pps would be interesting. Agility would be super considering giga has crap agility as well as accel which makes them terrible to fly
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