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Posted: Sun Apr 24, 2011 2:02 pm
by HSharp
TheDevil™ wrote:QUOTE (TheDevil™ @ Apr 24 2011, 02:16 PM) On a serious note we really shouldn't be posting an critical exploit so openly. This should have been done via an PM or something to the Dev lead (if we have one).
Dev Lead is pkk, this is fixed in R6 and to be fair it's similar to seeing He3 drop or uneyed build spheres, the more people who know about the exploit the less of an unfair advantage it is, there is no way to check if someone is using it.

Nothing to do but abuse it till R6 comes along like He3 drop and uneyed build spheres which will also be gone courtesy of Xynth I believe.

Posted: Sun Apr 24, 2011 2:05 pm
by Makida
^ I sure hope un-eyed build spheres will be fixed, but if I remember right trying to remove them resulted in weird bugs, like stations appearing inside of asteroids and what-not?

Posted: Tue Apr 26, 2011 11:20 am
by ThePhantom032
girlyboy wrote:QUOTE (girlyboy @ Apr 24 2011, 04:05 PM) ^ I sure hope un-eyed build spheres will be fixed, but if I remember right trying to remove them resulted in weird bugs, like stations appearing inside of asteroids and what-not?
Yes, Imago and I sat on that for quite a while and in the end it seemed to work, aside from some non-critical problems in allied games (thanks to allied vision).
After that was Drama™ and development & my testing on it stopped.

Posted: Wed Apr 27, 2011 1:57 am
by CronoDroid
You do have to manually check it though, and it's not like you're checking every second. I thought this little trick was fairly common knowledge, I believe Noir pointed it out to me when he changed the names of the drones, because a few people were playing with names like "Miner666", with the period it was much easier to find real drones.

Sharpus may obsessively check it, but then again he needs all the advantages he can get. I do it every so often, and definitely whenever we're scouring the map for miners to make sure the enemy still has one and we're not wasting our time.

Posted: Sat Apr 30, 2011 4:32 pm
by Imago
Phantom032 wrote:QUOTE (Phantom032 @ Apr 26 2011, 06:20 AM) Yes, Imago and I sat on that for quite a while and in the end it seemed to work, aside from some non-critical problems in allied games (thanks to allied vision).
After that was Drama™ and development & my testing on it stopped.
IIRC I worked all that out in latest rev. was fun stuff, lots of hard work and many hours testing.

r6 fixes all the problems mentioned here

Posted: Sun May 01, 2011 9:54 am
by Dorjan
Imago wrote:QUOTE (Imago @ Apr 30 2011, 04:32 PM) IIRC I worked all that out in latest rev. was fun stuff, lots of hard work and many hours testing.

r6 fixes all the problems mentioned here
`ys `yt