Map was so screwed up, we should have called it quits and tried again later though. Not just the huge alephs, but the lack of proper sector names made it really, really difficult to organise anything.
I applaud the effort, but Allegiance doesn't make games like this easy. A few things need to happen for this to work:
[I read all the above, below is my take on how things would actually work]
***
1) More early warning. The story needs to be promoted more. I don't know how many people read the Zone Game fiction, as it's tucked away in it's own remote thread. It would be better for it to be in gameplay or even general when a new game is coming.
2) When a reasonable number of players have arrived, lock the server. Explain what is going on then and there, both in chat and on TS to each team.
3) Play
***
When new people joined up, they had no idea what was happening. This defeats the setup.
Also, it was cool that Archangelus stepped up and voluteered when a commander was needed, but we really really needed somebody who has the bandwidth to be on team speak too. It would have been neat if we could have gotten something like basic ints with mini 2 for defencive work, and a SY... sink all the money into the SY until we can keep the peace with battleships.



















