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Posted: Mon Jul 28, 2008 9:35 am
by Grzegt
I wonder if/at which point commanders changed from selecting people by skill to selecting by HELO. I mean, I can't believe comms could know the skill of each pilot among 200+.

Posted: Mon Jul 28, 2008 9:47 am
by peet
WTF?

I finger Shalla /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />

Commander101 wrote:QUOTE (Commander101 @ Jul 28 2008, 03:25 AM) This is what I had when I made a list:
43 Peet
44 Finger
45 Shalla

Posted: Mon Jul 28, 2008 11:34 am
by Dorjan
Grzegt wrote:QUOTE (Grzegt @ Jul 28 2008, 10:35 AM) I wonder if/at which point commanders changed from selecting people by skill to selecting by HELO. I mean, I can't believe comms could know the skill of each pilot among 200+.
They picked their fav pilots, then they asked their fav pilots who theirs was etc etc

Posted: Mon Jul 28, 2008 11:40 am
by DaWife
130 and spidey?? I feel the /wub.gif" style="vertical-align:middle" emoid=":iluv:" border="0" alt="wub.gif" />

This should be fun.

Posted: Mon Jul 28, 2008 1:45 pm
by spideycw
Duckwarrior wrote:QUOTE (Duckwarrior @ Jul 28 2008, 03:26 AM) My aunt Fanny you do.
We have Dr. Who on our side (aka Lord Agri). Even the forces of half of Echo Wing poised against him won't slow him down!

I will consider doing a prisoner swap of one of our captured Australians to free Duckus from the conniving shrews on Aarms team. They are probably doing evil things over there like making him drink tea without milk in it

Posted: Mon Jul 28, 2008 1:56 pm
by Jazel
51/244, dayam! /wub.gif" style="vertical-align:middle" emoid=":iluv:" border="0" alt="wub.gif" /> /wub.gif" style="vertical-align:middle" emoid=":iluv:" border="0" alt="wub.gif" />

Does this mean I get to hear Spidey's voice?

Posted: Mon Jul 28, 2008 2:13 pm
by mcwarren4
Malicious Wraith wrote:QUOTE (Malicious Wraith @ Jul 28 2008, 02:59 AM) When are we going to get our private boards for tactical discussion on our teams?
The best question here.

The truth is, I don't know as of this moment. It was one of those details I completely forgot until last night. I'm working on a quick fix to get discussion going soon (hopefully today but no promises). I will take this delay into account when considering the deadline for first round moves.

Posted: Mon Jul 28, 2008 2:22 pm
by deathgoat
what are the odds of turning off sector overload for these (or at least increasing the number)

it is too easy of a defense to just flood the sector and kill of sbs.... seems unfair to all us TAC lovers... /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

(I havent played a ZG in awhile either, maybe you already do/did this)

Posted: Mon Jul 28, 2008 2:33 pm
by Grimmwolf_GB
It is very easy to change the limit, but we don't have much experience with it. It could kill all dial up players and maybe some overseas players as well. I don't know if the server code can handle unlimited number of players in a sector without causing too much lag.

Posted: Mon Jul 28, 2008 5:37 pm
by mcwarren4
mcwarren4 wrote:QUOTE (mcwarren4 @ Jul 28 2008, 10:13 AM) The best question here.

The truth is, I don't know as of this moment. It was one of those details I completely forgot until last night. I'm working on a quick fix to get discussion going soon (hopefully today but no promises). I will take this delay into account when considering the deadline for first round moves.

Update to this answer. The website and the AllegWars forum should be up sometime this evening... tomorrow at the latest by what it looks like right now. I will post the web address as soon as it is ready.