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Posted: Fri Jul 25, 2008 2:30 pm
by HSharp
spideycw wrote:QUOTE (spideycw @ Jul 25 2008, 04:11 AM) Have you heard of a figbee?
How about Giga Shipyard?
Figbees require bomber, adv fig and galvs (the only reason to get galvs vs IC). So only 1 upped base not two.
And now that you have brought it up I think Giga should get rid of the need adv techbase to get SY nerf. I mean they can't get longtoms should it be that nerfed? Hardly ever see Giga SY unless its used as whore tech.
Posted: Fri Jul 25, 2008 7:27 pm
by Jazel
Ive seen plenty of times where more than 1 bomber was able to reach the enemy base in srm range, so why bother with using xrms if you can strategically rip in nans and bombers to get to that base? tp2 can be used to kill miners, galv, defend bases that figs can't rip to, not just bombing.
Either take out xrms or make the activation time for tp2 longer so attentive defenders have more time to destroy it, or make the tp2 dropper go further out. It's too much cheese right now.
Posted: Fri Jul 25, 2008 8:25 pm
by Dark_Sponge
spideycw wrote:QUOTE (spideycw @ Jul 24 2008, 08:11 PM) Have you heard of a figbee?
How about Giga Shipyard?
I've never seen a game won with figbees. I assumed that was because they weren't very viable.
Posted: Fri Jul 25, 2008 8:47 pm
by spideycw
Dark_Sponge wrote:QUOTE (Dark_Sponge @ Jul 25 2008, 04:25 PM) I've never seen a game won with figbees. I assumed that was because they weren't very viable.
They have won at least 3 games this week and they are EXTREMELY viable. Also they are half the cost of a bomber
HSharp wrote:QUOTE (HSharp @ Jul 25 2008, 10:30 AM) Figbees require bomber, adv fig and galvs (the only reason to get galvs vs IC). So only 1 upped base not two.
And now that you have brought it up I think Giga should get rid of the need adv techbase to get SY nerf. I mean they can't get longtoms should it be that nerfed? Hardly ever see Giga SY unless its used as whore tech.
But they require tp 2 is just my point.
Also I agree 200% about Giga sy. They don't even get sky 3 ffs
Posted: Fri Jul 25, 2008 10:04 pm
by Zapper
for a community vote i will call on the GB to vote....
Posted: Fri Jul 25, 2008 10:18 pm
by apochboi
Zapper keep the posts on topic and please stop being an idiot. I've deleted two of your posts. Do not make me delete more.
Posted: Sat Jul 26, 2008 12:23 am
by Pos_21
Correct wrote:QUOTE (Correct @ Jul 25 2008, 05:43 PM) XRMs would need to be much slower to shoot them down well enough.
I think IB is on to something here. XRM AB Torpedo. Double the hitbox cut the top speed by 1/4th.
Posted: Sat Jul 26, 2008 12:28 am
by Correct
Slower than 75%, Need to be more like 50%.
Could you remove some of the requirements for f/bs if you are making them the best tp2 option.
Maybe sort out the whole booster line too.
Posted: Sat Jul 26, 2008 12:54 am
by Evincar
i would like to see the figbombers unlinked from bombers. is that a viable option or am i talking nonsense?
Posted: Sat Jul 26, 2008 4:00 am
by WhiskeyGhost
Correct wrote:QUOTE (Correct @ Jul 25 2008, 07:28 PM) Slower than 75%, Need to be more like 50%.
If your gonna make em that slow, might as well increase their damage, and lower the amount per rack. Not by much, just take down half the rack total, and add the missing missiles damage to the ones left. Kinda make em more like XRM Cruise missiles, without as much *bang* on impact. The sheer volume of missiles should be considered before making them slower/bigger as well, since 15 bombers spewing out missiles can get pretty overwhelming as well when trying to keep track of them all.