Temp Removal of XRM-AB

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HSharp
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Location: Brum, UK

Post by HSharp »

spideycw wrote:QUOTE (spideycw @ Jul 25 2008, 04:11 AM) Have you heard of a figbee?
How about Giga Shipyard?
Figbees require bomber, adv fig and galvs (the only reason to get galvs vs IC). So only 1 upped base not two.

And now that you have brought it up I think Giga should get rid of the need adv techbase to get SY nerf. I mean they can't get longtoms should it be that nerfed? Hardly ever see Giga SY unless its used as whore tech.
Last edited by HSharp on Fri Jul 25, 2008 2:30 pm, edited 1 time in total.
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Jazel
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Joined: Thu Aug 18, 2005 7:00 am

Post by Jazel »

Ive seen plenty of times where more than 1 bomber was able to reach the enemy base in srm range, so why bother with using xrms if you can strategically rip in nans and bombers to get to that base? tp2 can be used to kill miners, galv, defend bases that figs can't rip to, not just bombing.

Either take out xrms or make the activation time for tp2 longer so attentive defenders have more time to destroy it, or make the tp2 dropper go further out. It's too much cheese right now.
My god, I used to have hair.
Dark_Sponge
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Joined: Sun Dec 23, 2007 4:43 am

Post by Dark_Sponge »

spideycw wrote:QUOTE (spideycw @ Jul 24 2008, 08:11 PM) Have you heard of a figbee?
How about Giga Shipyard?
I've never seen a game won with figbees. I assumed that was because they weren't very viable.
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spideycw
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Joined: Sun Jul 06, 2003 7:00 am

Post by spideycw »

Dark_Sponge wrote:QUOTE (Dark_Sponge @ Jul 25 2008, 04:25 PM) I've never seen a game won with figbees. I assumed that was because they weren't very viable.
They have won at least 3 games this week and they are EXTREMELY viable. Also they are half the cost of a bomber
HSharp wrote:QUOTE (HSharp @ Jul 25 2008, 10:30 AM) Figbees require bomber, adv fig and galvs (the only reason to get galvs vs IC). So only 1 upped base not two.

And now that you have brought it up I think Giga should get rid of the need adv techbase to get SY nerf. I mean they can't get longtoms should it be that nerfed? Hardly ever see Giga SY unless its used as whore tech.
But they require tp 2 is just my point.

Also I agree 200% about Giga sy. They don't even get sky 3 ffs
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.

My apologies.
Zapper
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Location: Denmark

Post by Zapper »

for a community vote i will call on the GB to vote....
Life suck's and then u play Alleg.
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apochboi
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Location: Dundee, Scotland

Post by apochboi »

Zapper keep the posts on topic and please stop being an idiot. I've deleted two of your posts. Do not make me delete more.
Pos_21
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Location: Pacifica, California

Post by Pos_21 »

Correct wrote:QUOTE (Correct @ Jul 25 2008, 05:43 PM) XRMs would need to be much slower to shoot them down well enough.
I think IB is on to something here. XRM AB Torpedo. Double the hitbox cut the top speed by 1/4th.

"Don't screw around with the $#@!head. Trust the $#@!head."
Correct
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Joined: Thu May 22, 2008 6:31 pm

Post by Correct »

Slower than 75%, Need to be more like 50%.

Could you remove some of the requirements for f/bs if you are making them the best tp2 option.

Maybe sort out the whole booster line too.
TakingArms wrote:QUOTE (TakingArms @ Aug 9 2009, 07:15 AM) it's interesting how politics turns ordinarily funny, kind-hearted people into vicious, hateful attack mongers. Except IB, he's just always that way.

People just take stuff too seriously I think. Except IB, of course.
Evincar
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Post by Evincar »

i would like to see the figbombers unlinked from bombers. is that a viable option or am i talking nonsense?
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WhiskeyGhost
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Location: Gulf Coast, guess which one?

Post by WhiskeyGhost »

Correct wrote:QUOTE (Correct @ Jul 25 2008, 07:28 PM) Slower than 75%, Need to be more like 50%.
If your gonna make em that slow, might as well increase their damage, and lower the amount per rack. Not by much, just take down half the rack total, and add the missing missiles damage to the ones left. Kinda make em more like XRM Cruise missiles, without as much *bang* on impact. The sheer volume of missiles should be considered before making them slower/bigger as well, since 15 bombers spewing out missiles can get pretty overwhelming as well when trying to keep track of them all.
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Rand0m_Numb3r wrote:QUOTE (Rand0m_Numb3r @ Aug 9 2007, 12:27 AM)CURSES I HAVE BEEN DEFEATED!
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