There's easily enough available players for 3-4 squads to turn out 10 people a piece each Sunday. Always has been.
It just requires some active leadership to pull squads together, and some active leadership to pull the community together.
Even most of the PK roster is still lurking around since Aarm took off. All they need is a commander.
Squads Discussion
QUOTE Why do squads exist? Squads exist because people enjoy hanging around and fly together. Is it the same if you 'forced' to join a squad? No.
Maybe we should put, for example, Masta and Drizzo into the same squad, just for the lolz.
You just have yellow vs blue, or Mars vs Jupiter vs Saturn vs Venus, like Allegiance Wars 4. AW4 was fun, but these teams weren't squads.[/quote]
I do agree people will tend to leave a squad when they don't like the atomsphere anymore but I think there is more to it than you are claiming here and unless I'm projecting find some of it flawed
you join a squad you are already friends with or that you even know what you are really joining.
Maybe at the creation of a new squad it holds true to a degree ACE, NI come to mind but soon after it is started everyone else is basically blindly being led into the back of the *insert name here*'s van hoping Michael Jackson isn't in the back
people join mostly cause they want friends.
People join a squad they think they will like and hope they can have friendly relationships but imho many people will put up with just about anything to be in a successful squad and will leave one even if it supplies hookers, blow, and fire trucks but gets its arse handed to it regularly (the poor SPORKS). Before their long suffering journey to the top RT is a perfect example of players got good then left over and over until they became successful enough to hold them to its warm furry chest.
Forming squads ad hoc can work (although success is absolutely NOT assured) but won't work without proper leadership... and by that I mean active, engaged, and commited.
Maybe we should put, for example, Masta and Drizzo into the same squad, just for the lolz.
You just have yellow vs blue, or Mars vs Jupiter vs Saturn vs Venus, like Allegiance Wars 4. AW4 was fun, but these teams weren't squads.[/quote]
I do agree people will tend to leave a squad when they don't like the atomsphere anymore but I think there is more to it than you are claiming here and unless I'm projecting find some of it flawed
you join a squad you are already friends with or that you even know what you are really joining.
Maybe at the creation of a new squad it holds true to a degree ACE, NI come to mind but soon after it is started everyone else is basically blindly being led into the back of the *insert name here*'s van hoping Michael Jackson isn't in the back
people join mostly cause they want friends.
People join a squad they think they will like and hope they can have friendly relationships but imho many people will put up with just about anything to be in a successful squad and will leave one even if it supplies hookers, blow, and fire trucks but gets its arse handed to it regularly (the poor SPORKS). Before their long suffering journey to the top RT is a perfect example of players got good then left over and over until they became successful enough to hold them to its warm furry chest.
Forming squads ad hoc can work (although success is absolutely NOT assured) but won't work without proper leadership... and by that I mean active, engaged, and commited.
Last edited by MrChaos on Sat May 17, 2014 9:47 pm, edited 1 time in total.
Ssssh
The reason we don't have active leadership is we hardly have any active players. Half the people you see on these forums haven't logged on in YEARS.
Globemaster_III wrote:QUOTE (Globemaster_III @ Jan 11 2018, 11:27 PM) as you know i think very little of cashto, cashto alway a flying low pilot, he alway flying a trainer airplane and he rented
This includes me... although it probably hasn't been a year yetcashto wrote:QUOTE (cashto @ May 18 2014, 12:46 AM) The reason we don't have active leadership is we hardly have any active players. Half the people you see on these forums haven't logged on in YEARS.
As one of the walking dead I'm simply saying that just because the player base is small shouldn't be the reason to say meh. Not having four players who (meaning they have played in the last few years
I am not so sure there are four players who can withstand the stuff you would go through and be willing to put in the effort necessary to rebuild a squad and squad play.
edit: oops partially undeleted sentence fragment issues
edit2: double negatives FTL *sigh* this seems to be a developing bad writing habit
Last edited by MrChaos on Sun May 18, 2014 5:28 am, edited 1 time in total.
Ssssh
Only reason I'm not logging in is because time flying is time not developing. When I can play in Linux I hope to be a more regular flier. Also doesn't help that SG time kind of sucks for young parents. My most available times tend to be after 9pm Central. Weekend days are for my family.
"I make it a point not to chat with AP off... space is vast, but it's never vast enough for my scout."
Okay, let's do this: Let's have a tag reset. Squad tags, AW tags, CDT tags, ACS tags, @Help tags ... get rid of them all (except for @Alleg). Start from a clean slate. Give the community a few months to adjust to the reality that there are no squads anymore.
Then, some date in the future, we'll have a big grand re-opening. Let's have PKK or Dome will appoint a panel of veterans to regulate the recruitment process and ensure that the squads are evenly balanced. No one can be "drafted" to a squad they don't want to fly for, but such a panel can veto any roster addition if they feel a squad is getting unfairly stacked, so the player can either sit out, join a second-choice squad, or work with the squad to trade off players to make room for them.
The panel may also "do what needs to be done" to make sure teams stay balanced after rosters lock -- some times key players go AWOL due to reasons outside of the SL's control, so they might work with the squads to encourage a trade, a temporary mercing arrangement, or even order a player to sit if the case may be.
Once new squads are formed, we can do a round-robin season, a tourney, cake and prizes for the winners, and see where to go from there.
Then, some date in the future, we'll have a big grand re-opening. Let's have PKK or Dome will appoint a panel of veterans to regulate the recruitment process and ensure that the squads are evenly balanced. No one can be "drafted" to a squad they don't want to fly for, but such a panel can veto any roster addition if they feel a squad is getting unfairly stacked, so the player can either sit out, join a second-choice squad, or work with the squad to trade off players to make room for them.
The panel may also "do what needs to be done" to make sure teams stay balanced after rosters lock -- some times key players go AWOL due to reasons outside of the SL's control, so they might work with the squads to encourage a trade, a temporary mercing arrangement, or even order a player to sit if the case may be.
Once new squads are formed, we can do a round-robin season, a tourney, cake and prizes for the winners, and see where to go from there.
Globemaster_III wrote:QUOTE (Globemaster_III @ Jan 11 2018, 11:27 PM) as you know i think very little of cashto, cashto alway a flying low pilot, he alway flying a trainer airplane and he rented


