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Posted: Sun Aug 26, 2012 12:56 am
by Shizoku
apochboi wrote:QUOTE (apochboi @ Aug 24 2012, 02:53 PM) You're shipyard changes disgust me. The one thing Noir got right was the changes to shipyard. It needs to be far more fluid and feel like you are progressing, Yes it will take a bit longer but ultimatly if your enemy lets you mine like a mad man it's their fault. The old "skool" Shipyard was clumsy and made Shipyard less viable.
+1
Posted: Sun Aug 26, 2012 7:23 am
by TheCorsair
+2
Posted: Tue Aug 28, 2012 5:12 pm
by Terran
+3
Posted: Tue Aug 28, 2012 5:23 pm
by Spunkmeyer
+4
Posted: Tue Aug 28, 2012 7:27 pm
by Malicious Wraith
+-1
Posted: Tue Aug 28, 2012 11:52 pm
by ChaoticStorm
+3( (5^2)/2)*.75) )
Posted: Wed Aug 29, 2012 3:10 am
by Archangelus
What is this rix revamp you mentioned?
I always thought that the only things that were ruined in rix, was the ripping ability and the lt ints.
Posted: Thu Sep 13, 2012 11:27 pm
by apochboi
Makes me want to come back and take control of my core again!
Posted: Mon Sep 17, 2012 2:12 am
by raumvogel
apochboi wrote:QUOTE (apochboi @ Sep 13 2012, 07:27 PM) Makes me want to come back and take control of my core again!
Do it!
Posted: Tue Sep 18, 2012 6:21 am
by Raven_42
...
Back to the CC_16 discussion - Spunky I tried out a few things in SY with Dr Ev and Priv. I have one initial concern - Tac seems the most effective way to kill SY, cos Dests are still very effective vs figs and ints, killering uneyed was the best way to beat the dest. The killer swarms (killer swarm 2) practically 2 shots dests, so probably takes out cruisers in one/two racks also (I dunno if this was the goal, maybe this is ok). The Rix Assault ship makes Attack carriers unavailable. PW lancer is very effective vs asteroids (1 rack reg rock, 2 he rocks, 5k range). Attack carrier/Assault ships/Cruisers can deploy SC towers/Caltrops for 1k each. There' probably more, didnt build all factions, and need more pilots for testing.