Posted: Tue Feb 28, 2012 1:47 am
And then there's the cc dev way of thinking. If any tech that can get through a camp is cheese, no freaking wonder you can't break a turtle. You call that a fundemental aspect of gameplay? I call it favoring defense over offense. Making it so that mk3 bombing tech will beat mk3 defensive tech is a perfectly valid way to balance a core. Why do you think XC games are so much shorter? Nan3 made bombing through anything less than the entire team possible.
Single side aelph res is only really useful for bomb runs. Better nans are far more useful for bombing than D. XRM is pointless EXCEPT for bombing.
Making tech that'll handle a camp can be done without affecting other gameplay. Heck, single side res would affect a camp, but not even reactionary defense.
Yes, games would be shorter. Yes, games would rarely become three hour rebounds. You know what? I could live with that. Instead of having the game completely die after a long one ends, you'd have people joining a second game. Instead of leaving a game in an hour, you could have a decent chance of finishing the first game and playing a second. Is that so bad?
Single side aelph res is only really useful for bomb runs. Better nans are far more useful for bombing than D. XRM is pointless EXCEPT for bombing.
Making tech that'll handle a camp can be done without affecting other gameplay. Heck, single side res would affect a camp, but not even reactionary defense.
Yes, games would be shorter. Yes, games would rarely become three hour rebounds. You know what? I could live with that. Instead of having the game completely die after a long one ends, you'd have people joining a second game. Instead of leaving a game in an hour, you could have a decent chance of finishing the first game and playing a second. Is that so bad?