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Posted: Sat Aug 27, 2011 2:36 pm
by Adept
spideycw wrote:QUOTE (spideycw @ Aug 27 2011, 01:12 AM) It's sort of stupid that he didn't mention that in the original you didn't even have to kill any of the bosses as I recall. Gaming noobs sigh
Vampire Bloodlines, I guess he refers to the original. He doesn't seem to have found a way to avoid the boss fights. If one doesn't have to fight them, I'll indeed call him a noob. What should be have done?
Posted: Sun Aug 28, 2011 11:38 am
by madpeople
madpeople hoped for DX1 with nice graphics and new story line. Discovered an RPG with experience points and shooter where your life regenerates in a few seconds of hiding. Not enough variation augmentation, looks like you can upgrade everything - no choosing between cloak types or remote control drones.
Still, it's al-right, will play some more before judging it. It does support eyefinity well though which is nice
Are there any games these days where your health doesn't regenerate by its self after taking cover?
Posted: Sun Aug 28, 2011 9:07 pm
by Broodwich
madpeople wrote:QUOTE (madpeople @ Aug 28 2011, 04:38 AM) madpeople hoped for DX1 with nice graphics and new story line. Discovered an RPG with experience points and shooter where your life regenerates in a few seconds of hiding. Not enough variation augmentation, looks like you can upgrade everything - no choosing between cloak types or remote control drones.
Posted: Sun Aug 28, 2011 10:21 pm
by Bacon_00
Health regen is a good development in video games... does anybody actually enjoy scrounging for health packs?
Posted: Sun Aug 28, 2011 10:28 pm
by HSharp
I dunno, was always tense when you have that slither of health left and fighting for survival, gets that adrenaline rush, the satisfaction and relief of just grabbing the health when you need it most.
Still can't really say it's a good or bad development as that just comes down to personal opinion. However it is unusual for RPG's to have quick health-regen from hiding in a corner, scrounging is a common aspect in RPG's so not unusual to go hunting for health.
Posted: Mon Aug 29, 2011 2:00 am
by madpeople
HSharp wrote:QUOTE (HSharp @ Aug 28 2011, 11:28 PM) I dunno, was always tense when you have that slither of health left and fighting for survival, gets that adrenaline rush, the satisfaction and relief of just grabbing the health when you need it most.
This.
Halo 1 was a good mix, having no health in the library and relying on the shield to get me to the health pack I strategically left earlier was intense
edit: tense -> intense
Posted: Mon Aug 29, 2011 3:48 am
by Broodwich
yeah i really hated halo 2 for that reason and others. Health regenning in fps games is stupid. I can agree with it in rpg games, where you regen slowly out of combat, but absorbing 10 mg rounds and hiding behind a crate for 20 seconds to recoup is dumb
Posted: Mon Aug 29, 2011 4:25 pm
by Bacon_00
And finding a first aid kit that magically heals your GSW's so you can then absorb more gunfire isn't equally stupid?
Posted: Mon Aug 29, 2011 4:35 pm
by HSharp
madpeople wrote:QUOTE (madpeople @ Aug 29 2011, 03:00 AM) edit: tense -> intense
Inflammable means flammable, what a country!
Posted: Mon Aug 29, 2011 6:47 pm
by BackTrak
I think you could get some amount of tension if you put a time limit on the stage (ala Time Crisis). Sure you can rest... but for how long? Or maybe put a big distance between cover points.