Deus Ex: Human Revolution

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Adept
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Post by Adept »

spideycw wrote:QUOTE (spideycw @ Aug 27 2011, 01:12 AM) It's sort of stupid that he didn't mention that in the original you didn't even have to kill any of the bosses as I recall. Gaming noobs sigh
Vampire Bloodlines, I guess he refers to the original. He doesn't seem to have found a way to avoid the boss fights. If one doesn't have to fight them, I'll indeed call him a noob. What should be have done?
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<bp|> Maybe when I grow up I can be a troll like PsycH
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madpeople
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Post by madpeople »

madpeople hoped for DX1 with nice graphics and new story line. Discovered an RPG with experience points and shooter where your life regenerates in a few seconds of hiding. Not enough variation augmentation, looks like you can upgrade everything - no choosing between cloak types or remote control drones.

Still, it's al-right, will play some more before judging it. It does support eyefinity well though which is nice :D

Are there any games these days where your health doesn't regenerate by its self after taking cover?
Last edited by madpeople on Sun Aug 28, 2011 11:40 am, edited 1 time in total.
Broodwich
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Post by Broodwich »

madpeople wrote:QUOTE (madpeople @ Aug 28 2011, 04:38 AM) madpeople hoped for DX1 with nice graphics and new story line. Discovered an RPG with experience points and shooter where your life regenerates in a few seconds of hiding. Not enough variation augmentation, looks like you can upgrade everything - no choosing between cloak types or remote control drones.
QUOTE Drizzo: ha ha good old chap
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
Bacon_00
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Post by Bacon_00 »

Health regen is a good development in video games... does anybody actually enjoy scrounging for health packs?
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HSharp
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Post by HSharp »

I dunno, was always tense when you have that slither of health left and fighting for survival, gets that adrenaline rush, the satisfaction and relief of just grabbing the health when you need it most.

Still can't really say it's a good or bad development as that just comes down to personal opinion. However it is unusual for RPG's to have quick health-regen from hiding in a corner, scrounging is a common aspect in RPG's so not unusual to go hunting for health.
Last edited by HSharp on Sun Aug 28, 2011 10:28 pm, edited 1 time in total.
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madpeople
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Post by madpeople »

HSharp wrote:QUOTE (HSharp @ Aug 28 2011, 11:28 PM) I dunno, was always tense when you have that slither of health left and fighting for survival, gets that adrenaline rush, the satisfaction and relief of just grabbing the health when you need it most.
This.

Halo 1 was a good mix, having no health in the library and relying on the shield to get me to the health pack I strategically left earlier was intense :)

edit: tense -> intense
Last edited by madpeople on Mon Aug 29, 2011 1:12 pm, edited 1 time in total.
Broodwich
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Post by Broodwich »

yeah i really hated halo 2 for that reason and others. Health regenning in fps games is stupid. I can agree with it in rpg games, where you regen slowly out of combat, but absorbing 10 mg rounds and hiding behind a crate for 20 seconds to recoup is dumb
QUOTE Drizzo: ha ha good old chap
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
Bacon_00
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Post by Bacon_00 »

And finding a first aid kit that magically heals your GSW's so you can then absorb more gunfire isn't equally stupid?
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"Leave Bacon alone. When he's unsure of what sector he's in somehow it works out better." -Lee
HSharp
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Post by HSharp »

madpeople wrote:QUOTE (madpeople @ Aug 29 2011, 03:00 AM) edit: tense -> intense
Inflammable means flammable, what a country!
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BackTrak
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Post by BackTrak »

I think you could get some amount of tension if you put a time limit on the stage (ala Time Crisis). Sure you can rest... but for how long? Or maybe put a big distance between cover points.
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