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Posted: Wed Jun 15, 2011 11:21 pm
by notjarvis
Phalanxe wrote:QUOTE (Phalanxe @ Jun 16 2011, 12:03 AM) try looking for pkk's installer it works really good.
"pkk's installer" is now the official one.

get it here.

Posted: Thu Jun 16, 2011 12:30 am
by SaiSoma
ChaoticStorm wrote:QUOTE (ChaoticStorm @ Jun 13 2011, 11:50 AM) yeah they went though the aleph/wormhole it collapsed and they cant return.
Now THAT would add some seriously interesting fun to a game. An aleph generator that cost $#@$ loads and could be used to create an temporary (20s?) aleph to any already attached sector (no more range than one sector). Entry would be created where the device was used, exit in a specified sector (again, already attached), but the exit aleph would be randomly placed anywhere from 15k-20k from a base. The temp aleph would, of course, take some time to form and be visible. Much like tp2, but not destroyable.

Yea. .k.overpoiwered . ..

Posted: Thu Jun 16, 2011 1:05 am
by vogue
if its 15k-20k from a base i don't see how that'd be overpowered :P

Posted: Thu Jun 16, 2011 5:50 am
by Evincar
test

/thread

Posted: Thu Jun 16, 2011 1:08 pm
by Picobozo
Hi OB1.

I tried to play a game a few weeks ago.

For whatever reason when I map controls to my mouse like the booster it will fire for a split second every time I push the button, but won't continually fire it. Not sure if this was due to some kind of code change or something. I had a few other issues too, so basically what i'm saying is that I'm too lazy to learn how to play Allegiance a different way.

Glad to see other people are coming back and keeping the game alive though. Even though I don't play it's somewhat comforting to know that somebody out there is keeping the dream alive.

Posted: Thu Jun 16, 2011 2:44 pm
by TurkeyXIII
Pico watch out for the next beta Wednesday and see if that's been fixed in R6. (Not sure what's happening with beta Wednesdays atm but I think pkk's planning something).

Posted: Thu Jun 16, 2011 8:49 pm
by Imago
especially if u have a mouse /w more than 3 buttons.

Posted: Thu Jun 16, 2011 10:09 pm
by Kumquat
Meh

Posted: Fri Jun 17, 2011 2:11 am
by ryjamsan
Wow theres someone whoi has been MIA a while

Glad to hear you had fun....it will pass

Posted: Fri Jun 17, 2011 12:38 pm
by ChaoticStorm
SaiSoma wrote:QUOTE (SaiSoma @ Jun 16 2011, 01:30 AM) Now THAT would add some seriously interesting fun to a game. An aleph generator that cost $#@$ loads and could be used to create an temporary (20s?) aleph to any already attached sector (no more range than one sector). Entry would be created where the device was used, exit in a specified sector (again, already attached), but the exit aleph would be randomly placed anywhere from 15k-20k from a base. The temp aleph would, of course, take some time to form and be visible. Much like tp2, but not destroyable.

Yea. .k.overpoiwered . ..
I have no idea how you got that from my post , i was making a eve joke.