Posted: Fri Jun 18, 2010 10:46 am
Donefuzzylunkin1 wrote:QUOTE (fuzzylunkin1 @ Jun 18 2010, 10:13 AM) Would someone please move this to CB&S?
Space battles since 2000
https://www.freeallegiance.org/forums/
Donefuzzylunkin1 wrote:QUOTE (fuzzylunkin1 @ Jun 18 2010, 10:13 AM) Would someone please move this to CB&S?
notjarvis wrote:QUOTE (notjarvis @ Jun 18 2010, 02:46 AM) Done
I take back everything bad I ever said about you (wait, did I say anything bad about you? I don't think so. If I did, I take it back.)spxza wrote:QUOTE (spxza @ Jun 18 2010, 07:54 AM) P.P.S. Damnit, compiling is perfect, but AllSrv.exe is bitching that it can't find bgrnd50.cvh. Any tips? I've set my regkey properly, registered my dll and server, checked out artwork from http://svn.alleg.net/svn/Allegiance/branch...rib/artwork/dev and http://svn.alleg.net/svn/Allegiance/branch...Dev/artwork/dev and moved them to the artwork dir. VS2010 + checkout from http://svn.alleg.net/svn/Allegiance/tag/FAZ_R5/ I do have it in the dir specified by the registry key, but still no luck running it.
P.P.P.S. Meh, it seems it wants it to be in a sub directory of where the exe is called artwork.
Jesus Christ, when does he take time to eat?CharlieTester wrote:QUOTE (CharlieTester @ Jun 18 2010, 10:06 AM) Imago cleaned up the VS2010 solution so it's pretty much, install DX SDK, build, debug...![]()
You rock, sir.notjarvis wrote:QUOTE (notjarvis @ Jun 18 2010, 05:46 AM) Done
Everything untested is beta-related.spxza wrote:QUOTE (spxza @ Jun 18 2010, 07:54 AM) Thanks, but I'm working on FAZ5, so I didn't think this was Beta-related.
Man, what a spoilsport you are. I was looking forward to enacting my secret plan of Broodivational Posters.badp wrote:QUOTE (badp @ Jun 18 2010, 07:25 AM) [*] NOAT Whoring. There is no need to subject players to public ridicule from people lazily sitting in NOAT
I wasn't suggesting otherwise, just pointing out that our security system makes cheating easier to deal with than many other gamesBard wrote:QUOTE (Bard @ Jun 18 2010, 05:44 AM) Who is "we"? If you're talking about the Allegiance community, Gandalf knows ASGS's security capabilities as well as any other vet.
He's been around longer than I have and he's very technologically savvy. See: World Cup Predictions Website complete with input sanitization.
I'd put dollars to donuts that he understands more about application security than you do. (
Fair enough, I've had little experience with such events, I do know that the HDH Invitational (starcraft 2) was worth a few thousand in total and was played on battle.net, with ustream casts. I admit the participants were hand picked leading players, so had a lot more at stake than most.Bard wrote:QUOTE (Bard @ Jun 18 2010, 05:44 AM) I have an old acquaintance who took contracts coordinating tournaments like that locally for various sponsors along with providing hardware for things like software training seminars and "we're a group that does stuff" conferences.
A great deal of effort goes into monitoring and recording actions on a per-machine basis during any decently ruled tournament/event and ALL of the ones that are done properly are set up as 100% controlled environments. Someone would have to be wearing an earpiece and on the phone with a friend in order to cheat and cell jammers are cheap and in fairly consistent demand (often required by the client for some sorts of events. Getting measured for a jammer license is a *$&%@, but once you have the ability to file temporary papers the RFP's fly in.) so cheating is often more difficult to arrange due to area security obfuscation that it is beneficial once it's pulled off.
To wit and tl;dr: Your example of how effective most gaming tournaments involving viewing are is only applicable if we all play squad games inside the same convention center on a monitored LAN with no access to other internet sources or outside information.
(edit -- not only is it bad that I left a leading ( there out of bracketing habit, I used the wrong one and I didn't put in a closing bracket. Syntax Fail.)
Lobby and Server both run on linuxscratchee wrote:QUOTE (scratchee @ Jun 18 2010, 10:49 AM) As for the compiling, its gotten easier since vc2010, never tried using the server though (except maybe bugtesting for fuzz on linux, but that might have been the lobby), sounds painful.
I'm a code monkey, so I spend all day fixing (and making) stupid.Bard wrote:QUOTE (Bard @ Jun 18 2010, 06:59 AM) I take back everything bad I ever said about you (wait, did I say anything bad about you? I don't think so. If I did, I take it back.)
Congratulations. You have gotten farther than most when it comes to compiles from the SVN.