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Posted: Wed Nov 25, 2009 8:45 pm
by Adept
So are you playing yet Elzam? Get on the servers and see if the keyboard thingy works.

Posted: Wed Nov 25, 2009 8:48 pm
by Malicious Wraith
This guy has a cool name.

Posted: Wed Nov 25, 2009 8:56 pm
by madpeople
It is possible to defeat an unlimited number of waves in the training mission in open combat (not taking advantage of their AI)
Elzam V. Branstein wrote:QUOTE (Elzam V. Branstein @ Nov 24 2009, 10:57 PM) I cant use it because I'll be slow.
Increase the sensitivity of your mouse, try the quadratic response setting instead of linear
l1ngus wrote:QUOTE (l1ngus @ Nov 25 2009, 06:20 AM) No it won't work. The problem is, that you won't be able to smoothly leadshoot with your keyboard. Use your mouse. Reaction time isn't that important in Alleg. It's rather important to make as many of your bullets hit as possible by leadshooting.
QFT

Posted: Wed Nov 25, 2009 9:06 pm
by Elzam_
I've played a few times on the main, but since the accounts are still linked I look like my sister when I do.

NEW RECORD! 24 kills ^_^

Posted: Wed Nov 25, 2009 11:45 pm
by Jimen
Rather than playing the dogfight practice missions, it'll be a better use of your time to play the nanning practice mission - or, even better, get on the server and practice with real people. In most games, playing against an AI is so much unlike playing against a human who's better than you as to be worthless even as practice, and that applies to some extent here - it's good for getting used to the controls and weapons/missiles, but not too much else. And most importantly, as others have mentioned, straight-up one-on-one dogfighting is very rare and usually not that useful. In general, if I find myself face-to-face with an opponent and dogfighting, it's because I'm either in the wrong place, in the wrong ship, doing something I shouldn't be doing, or just plain having a terrible sense of timing.

Basically, rather than dogfighting, most things a pilot needs to do in Allegiance revolve around avoiding/ignoring enemies and heading at top speed toward the thing that you're actually trying to destroy in order to do as much damage as possible before the guys shooting at you manage to kill you. Dogfighting skill can in fact come in handy when you're defending something, since the enemies won't stop till they're podded, but training in deathmatches is a bad way to accomplish that because deathmatches don't build much situational awareness. And if you're not paying attention to your surroundings and keeping your real objectives in mind, it's easy for the other team to lure you away from the thing you're defending, and then all the dogfight skills in the world won't get you back there before the miner goes poof. That's why it's better to fly a nan to defend things at first - since nanning requires you to stick close to the bomber/miner/whatever, it's a good way to learn to keep track of your position relative to everything else. And flying a scout will help build survival skills you don't get much of while dogfighting, such as when to run away and how to sneak around.

Posted: Thu Nov 26, 2009 3:19 am
by fwiffo
very impressive jimen, well said

Posted: Sat Nov 28, 2009 6:55 pm
by Solarflux
+1

Posted: Sun Nov 29, 2009 11:01 pm
by KofiMan
Heh, I used to play Descent with the keyboard.

Posted: Mon Nov 30, 2009 6:13 am
by Death3D
So did I.

Fixed turn rate, though.

Posted: Mon Nov 30, 2009 8:35 am
by Adept
I think the last game I played with keyboard only was the original Doom.