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Posted: Fri Sep 04, 2009 2:35 pm
by Makida
Missiles are all the "parts" armour class, just like probes. Which leads to the idea of special de-probing equipment with a modifier of say 150%-200% vs. parts. An anti-parts weapon could be useful for both de-probing and shooting down missiles, and could be made fairly useless for everything else to maintain balance.
Posted: Fri Sep 04, 2009 3:18 pm
by Adept
It's too bad that shooting down missiles with QF doesn't work.
Posted: Fri Sep 04, 2009 6:46 pm
by Makida
I wonder if it's possible even in theory to make an anti-missile missile. It might require such good tracking and manoeuvrability that it'd crash the game or something, like with that super-missile someone designed a while back that never worked.
Posted: Fri Sep 04, 2009 7:14 pm
by Andon
I know for certain that Alleg uses the point intersection method for hit detection. I've made a gun that fires at stupidly fast speeds that would occasionally fire through things if they were small and it was fired at certain times. I can easily see this being an issue with missiles.
Posted: Fri Sep 04, 2009 8:29 pm
by Adept
Girly, I've tested the anti missile thing with both Dorjan and Wizard. AB fired straight at you, dead easy intercept for a QF. The collision just doesn't seem to register.
Posted: Fri Sep 04, 2009 8:31 pm
by Ghost of Blue
girlyboy wrote:QUOTE (girlyboy @ Sep 4 2009, 01:46 PM) I wonder if it's possible even in theory to make an anti-missile missile. It might require such good tracking and manoeuvrability that it'd crash the game or something, like with that super-missile someone designed a while back that never worked.
I've fired missiles at missiles before. They'll track (at lest when I did it), but won't score any damage. Then again, that may have been a couple of builds ago. I should add that I haven't tried it recently.
Posted: Fri Sep 04, 2009 10:37 pm
by TheRock
In the code, both missiles are destroyed on hit. Have you tried this with a slow and big aleph res?
Posted: Sat Sep 05, 2009 1:32 am
by Andon
QFs may not do enough damage to kill an AB missile.
Missiles also DO NOT track other missiles. GoB, I'm not sure what you did but it wasn't tracking the missile.
Posted: Sat Sep 05, 2009 1:49 am
by Compellor
I was of the understanding that missiles will kill each other regardless of hitpoints.
Posted: Sat Sep 05, 2009 2:09 am
by Andon
That probably should be how it works, but I'm betting that it doesn't.