Shooting down missiles.

A place to post suggestions for new features, new bugs, and comments about the existing code.
Makida
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Post by Makida »

Missiles are all the "parts" armour class, just like probes. Which leads to the idea of special de-probing equipment with a modifier of say 150%-200% vs. parts. An anti-parts weapon could be useful for both de-probing and shooting down missiles, and could be made fairly useless for everything else to maintain balance.
Last edited by Makida on Fri Sep 04, 2009 2:38 pm, edited 1 time in total.
Adept
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Post by Adept »

It's too bad that shooting down missiles with QF doesn't work.
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Makida
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Post by Makida »

I wonder if it's possible even in theory to make an anti-missile missile. It might require such good tracking and manoeuvrability that it'd crash the game or something, like with that super-missile someone designed a while back that never worked.
Andon
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Post by Andon »

I know for certain that Alleg uses the point intersection method for hit detection. I've made a gun that fires at stupidly fast speeds that would occasionally fire through things if they were small and it was fired at certain times. I can easily see this being an issue with missiles.
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Adept
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Post by Adept »

Girly, I've tested the anti missile thing with both Dorjan and Wizard. AB fired straight at you, dead easy intercept for a QF. The collision just doesn't seem to register.
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Ghost of Blue
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Post by Ghost of Blue »

girlyboy wrote:QUOTE (girlyboy @ Sep 4 2009, 01:46 PM) I wonder if it's possible even in theory to make an anti-missile missile. It might require such good tracking and manoeuvrability that it'd crash the game or something, like with that super-missile someone designed a while back that never worked.
I've fired missiles at missiles before. They'll track (at lest when I did it), but won't score any damage. Then again, that may have been a couple of builds ago. I should add that I haven't tried it recently.
TheRock
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Post by TheRock »

In the code, both missiles are destroyed on hit. Have you tried this with a slow and big aleph res?
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Andon
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Post by Andon »

QFs may not do enough damage to kill an AB missile.

Missiles also DO NOT track other missiles. GoB, I'm not sure what you did but it wasn't tracking the missile.
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Compellor
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Post by Compellor »

I was of the understanding that missiles will kill each other regardless of hitpoints.
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Andon
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Post by Andon »

That probably should be how it works, but I'm betting that it doesn't.
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