Dumbfires in a dogfight

Tactical advice, How-to, Post-mortem, etc.
Gothmog
Posts: 318
Joined: Wed Feb 15, 2006 8:00 am
Location: Olympia, WA, USA

Post by Gothmog »

phoenix1 wrote:QUOTE (phoenix1 @ Jul 30 2009, 12:47 AM) Dumbfires are also useful for making voobs piss their pants. If you're tacpremacy, use your DF to make everyone pound their CM button. CMs don't work on DF very well (I mean, duh :P ) and then they've wasted CMs on your DF2... so the SF with hunt2 can kill them.

Seriously though, either lob 'em at the heavy int rushing your miner, lob them at the int sitting in a prox field at an aleph camp, lob them at the int that just left the base, or lob them at the int that's floating around like a tard. Fighters attack targets of opportunity... an Int in a dogfight is not a "target of opportunity." Quit the opposite; you're HIS target of opportunity.
That was probably the wisest thing I've heard said on the forums this week. Just wanted to add that sometimes you can maneuver into position to use dumbs a lot more effectively... belters are a prime example of this... You've got the dead-on newbie killer and the voob immobilizing hooker fire style to choose from with a dumb, both work well when you have some lame projectile weapons to entice movement from semi-intelligent opponents. (unless of course you have some silly thing like missile track GAs.. then load up on more dumbs instead of ammo! Prayer doesn't hurt either)
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Xeretov wrote:QUOTE (Xeretov @ Oct 29 2009, 01:24 PM) I feel a great disturbance in the Force. As if hundreds of voobs cried out for nerfs, and were suddenly silenced.
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