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Posted: Tue Jul 22, 2008 7:16 am
by WhiskeyGhost
Drizzo wrote:QUOTE (Drizzo @ Jul 22 2008, 12:58 AM) Sorry to let you know but SD2 with no exp upgrades fires at ~990, with both upgrades it climbs to ~1190 or something like that. Coupled with dispersion, optimal firing range is 1080-1100m from the tech base.
Regular bases (anything non-tech) with no sensor upgrades can be killed at 950m without eye.
Is it 990 before or after the 20% Rix faction range bonus? cause if its before, then it'd be 1188 after adding in faction modifiers, then adding for Exp GA's would make its total range 1425.5 approximately. Thats not including the odd factors though like how a drone needs to fire within distance from the 'center' of a base, and not it's closest edge.
Posted: Tue Jul 22, 2008 7:19 am
by Grimmwolf_GB
Correct wrote:QUOTE (Correct @ Jul 22 2008, 07:41 AM) I managed to kill a tp with a bios hvy scout camping it with hvy cloak. It's so underused.
You can kill giga light ops uneyed with sfs and hunters. It takes ages and is damn annoying for the enemy team (the sound...).
Posted: Tue Jul 22, 2008 9:57 am
by HSharp
WhiskeyGhost wrote:QUOTE (WhiskeyGhost @ Jul 22 2008, 08:16 AM) Is it 990 before or after the 20% Rix faction range bonus? cause if its before, then it'd be 1188 after adding in faction modifiers, then adding for Exp GA's would make its total range 1425.5 approximately. Thats not including the odd factors though like how a drone needs to fire within distance from the 'center' of a base, and not it's closest edge.
Yeah I think Whiskey's right, the results I got were from TEK which is pretty accurate as it takes into account faction perks/nerfs and research done.
EDIT: If you take a rix stealth bomber with heavycloak2 and exp sig upgrades it gets a sig of 8%, compared to a Bios SB which is 7%, however one key difference is that the rix sb is ready to hit the station while the Bios SB is not, activate missiles for bios and then its a sig of 14% (If we give the Rix SB Cloak3 then it gets a sig of 18% which is only 4% more then Bios!). Now lets look at damage deliverd, i've given Rix the EXP dmg perks and Bios the Sup Missile Dmg Perks Rix with SD2 and Bios with AB3.
Bios AB3 missile hits for 665.5 dmg
Rix SD2 hits for 683 PER SECOND
Basically what this means is that generally its hard for people to solo IC ops, however Rix can and have less chance of getting eyed as well.
Also only get the minor station damage warning rather then when the Bios SB gets eyed the big station at risk warning so Clay's idea should be added as well as a nerf to Rix SBS or Station Drones
Posted: Tue Jul 22, 2008 12:54 pm
by apochboi
Well, I've read all this thread and I am still not convinced. Rix station drones have a huge spread they dont always hit so that balances out the SD2 vs ABM3. Yes, they don't increase their sig by dropping drones but if we add the station at risk warning to the SD's that could represent enough of a nerf. Failing that we can look at increasing the time for activation or the amount of ammo the drones have.
Posted: Tue Jul 22, 2008 3:52 pm
by WhiskeyGhost
The spread only noticeably hinders you when its used against small things like a teleporter. Outposts and especially techbases are usually too big for it to not miss because of the size of them.
I've personally killed a techbase by myself with station drone 2 and no kb while it had hvy scouts all around it pulsing randomly to spot the other sb's that they knew were trying to set up on the other side of the sector. They shot down my first two after they had already fired off half their shots, and failed to get the 2nd set before they finished the base. If i were using AB1, theres no way in hell i could have soloed that techbase (and you can't upgrade to AB3 in the Tactical either, you'd need to invest around 35k for other most other factions, getting a supremacy, ab2, upgrading supremacy, and getting ab3).
The station at risk idea sounds like a step in the right direction, but i still don't think it fixes some of the main problems, mainly being they have so much more damage potential with less restriction. If i read the damage index correctly and base numbers, Rix has better dmg mods against bases (15 instead of 10 against major base shields), and it does slightly more damage per second then a single AB3 would do on impact, and thats just 1 station drone! (note: Station Drone 2 has a reduced arming time by 1 second as well, making it only take 2 seconds to arm).
edit: i'm sorry i post a lot in here, but I really don't like it when an idiot like myself can do something stupid like killing techbases by solo, especially in a "Team" game
Posted: Tue Jul 22, 2008 4:13 pm
by HSharp
http://www.freeallegiance.org/forums/index...t=0&start=0
I think that should be overwhelming proof that Rix SBS should be nerfed.
Giving them the station at risk message is not a nerf, more of an oversight by the designers who forgot to add it in, if you added the message and tried the poll again the results would still be similar, Rix SBS are way overpowered.
Posted: Tue Jul 22, 2008 4:54 pm
by Correct
Everyone knows that poll is wrong.
Posted: Tue Jul 22, 2008 5:32 pm
by Clay_Pigeon
I have no problem that Rix sbs are capable soloing a techbase, since it is balanced by their reliance on station drones that take 4 seconds to activate.
The presence of SD 2 in Tac is a reasonable objection, since missile factions wholly rely on sup to upgrade their sbs damage potential. Perhaps we should keep SD 2 in tac, but add an exp dependency. Other factions build a sup for AB 2 and missile GAs. Rix can build an exp for SD 2 and pw gas.
Posted: Tue Jul 22, 2008 5:57 pm
by HSharp
Clay_Pigeon wrote:QUOTE (Clay_Pigeon @ Jul 22 2008, 06:32 PM) I have no problem that Rix sbs are capable soloing a techbase, since it is balanced by their reliance on station drones that take 4 seconds to activate.
The presence of SD 2 in Tac is a reasonable objection, since missile factions wholly rely on sup to upgrade their sbs damage potential. Perhaps we should keep SD 2 in tac, but add an exp dependency. Other factions build a sup for AB 2 and missile GAs. Rix can build an exp for SD 2 and pw gas.
I though its only 1 or 2 seconds before firing, definitly not 4 seconds.
Posted: Tue Jul 22, 2008 6:08 pm
by takingarms1
It's long enough that a solo scout loaded with quickfires can render your solo rix sb completely ineffective.