Miner modes of operation

A place to post suggestions for new features, new bugs, and comments about the existing code.
HSharp
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Post by HSharp »

If you don't touch any settings it will stay experimental for sure, I remember trying it out on HiLo and killing probes I dropped, even though it still said conquest on game settings, dunno when you change map or any other setts though.
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Dogbones
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Post by Dogbones »

I had some 'issues' getting the experimental mode to 'stick' or display properly. If it is the last thing that you change you should be fine.
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HSharp
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Location: Brum, UK

Post by HSharp »

Yes, but if it is the last thing you change then all the settings or at least the map changes to HiLo and med med money I think.
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Imago
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Post by Imago »

ya brood i think the dogbone edits for experimental mode were slightly messed up (i remember it so at one point anyways)
regardless
hsharp has a good point, anyone on your team should be able to toggle bIdle with "Stay Docked" or by ordering them out of base, not just the leader, right?


[lol]
edit: sounds like dogbones has volunteered to fix experimental mode sticking (and include in Esc+I info, if not already) and because this (yes, the original topic) will be so easy for him it will be in R5.

/me pokes dogbones

i vowed never to say something is easy when it comes to changing the allegiance source
Last edited by Imago on Fri Jul 10, 2009 10:58 pm, edited 1 time in total.
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These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.
HSharp
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Post by HSharp »

What happened to Mr. I Can Parse Allegiance Source In My Sleep?

sounds like an easy fix :P
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MrChaos
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Post by MrChaos »

~4 good idea
Ssssh
Vlymoxyd
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Post by Vlymoxyd »

There's also the opposite of miners who will launch when they shouldn't, I've seen miners that wouldn't launch when I wanted them. It was a few years ago, but I remember a game in which I was comm where a cruiser was attacking one of my outpost. We had miners in the sector, but since we eyed the cruiser a long time before he entered, I had given them an order to go elsewhere. When the cruiser entered(like 6/7k away from the op), the miners got scared and instead of continuing to run to the other sector, they docked at the outpost. This part was probably my fault. But when the cruiser got at like 4k from the op, I noticed that the miners weren't in the sector they were supposed to be in and I noticed that they were in the op. I've spammed launch orders, but the miners never listened. They stayed in the outpost untill the cruiser killed it. So my guess is that if there's a capital ship in a sector and no defenders, the miners will ignore any launch orders if they're docked, which will usually cause them to get killed needlessly. That's something i'd like to see fixed as well.
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Andon
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Post by Andon »

I think that miners should launch if given a launch order from the commander, regardless of circumstances.
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Makida
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Post by Makida »

Vlymoxyd wrote:QUOTE (Vlymoxyd @ Jul 16 2009, 10:02 PM) It was a few years ago
I believe this was one of the things fixed in R4, though?
Imago
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Post by Imago »

yea it's changed somewhat, which is why I'm sticking to focusing on the one item: "Stay Docked"
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These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.
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