Wow.....
I've just experienced a harmonious convergence 5 different strands of thought leading me to a single conclusion: I miss Mastametz.
PS. Edit to add: No, I'm not planning to start a "free masta!" movement any time soon. I just find myself appreciating his better qualities.
why do no pickup games are played on low money settings?
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Clay_Pigeon
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Last edited by Clay_Pigeon on Tue Oct 16, 2007 10:09 pm, edited 1 time in total.

"Therefore I will boast all the more gladly about my weaknesses, so that Christ's power may rest on me." -2 Cor 12:9
"Never know how long I've waited, anticipated your smile pressed against mine." -Running
If Masta were still here, think of what hell he would have given BoG, in addition to the great amount of games he'd still be commanding.
FIZ wrote:QUOTE (FIZ @ Feb 28 2011, 04:56 PM) After Slap I use Voltaire for light reading.
QUOTE [20:13] <DasSmiter> I like to think that one day he logged on and accidentally clicked his way to the EoR forumCronoDroid wrote:QUOTE (CronoDroid @ Jan 23 2009, 07:46 PM) If you're going to go GT, go Exp, unless you're Gooey. But Gooey is nuts.
[20:13] <DasSmiter> And his heart exploded in a cloud of fury[/quote]
well, that's a good point narg.... i'll try to see if i can command one TF low money game any time soon and see what happens.
@drizzo
well, although all factions can be played on all settings, some factions benefit more than others. IMHO, the strongest opening factions are better on lower money settings (ic, dreg, maybe even belts) because they can hold on their own against early bombing and have decent con d (lt ints, lots of hull, cheap bases in case of belts which would allow to build a tele and op and maybe a replacement in case opening con dies). Of this factions, i think the one that can be set back the most (edit) in case opening failed (/edit) is ic, with their crappy minning and high cost ops (5k a piece when you start with 13k is gg. besides, you can't disrupt enemy econ, resulting in even faster and more furious teching)
@drizzo
well, although all factions can be played on all settings, some factions benefit more than others. IMHO, the strongest opening factions are better on lower money settings (ic, dreg, maybe even belts) because they can hold on their own against early bombing and have decent con d (lt ints, lots of hull, cheap bases in case of belts which would allow to build a tele and op and maybe a replacement in case opening con dies). Of this factions, i think the one that can be set back the most (edit) in case opening failed (/edit) is ic, with their crappy minning and high cost ops (5k a piece when you start with 13k is gg. besides, you can't disrupt enemy econ, resulting in even faster and more furious teching)
Last edited by Evincar on Tue Oct 16, 2007 10:25 pm, edited 1 time in total.
Classifiable up to Trolleomorphism.
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CronoDroid
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DreamWalker
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Narg wrote:QUOTE (Narg @ Oct 17 2007, 01:22 AM) You need 15k for a bios tech base, and with low money comms actually have to consider whether they will put cash into GS and postpone their tech. IC on the other Hand can get a tech base with enh figs or ints for 10k, do that and punch into the enemy before he has a chance. Kill his econ and don't let him get anything out of his home. You will get your end game tech, they won't live that long.
That is just one strat geared towards beating bios on particular money sett and assuming a particular map. Now, there are strats for avoiding lt/int rush to your home as bios. The point is that the statement - this faction is low money or high money faction doesn't make much sense. This money sett favors carrying out this particular strategy against this faction on this map would make much more sense (also taking into consideration who flies for which team).
Narg just presented a one, viable strat as IC to defeat bios and he also possibly assumed playing on a small/confined map.
Last edited by DreamWalker on Wed Oct 17, 2007 11:05 am, edited 1 time in total.
The reason I personally would not command on settings like that is in pickup games you are much more likely to get a team of idiots as not. Which leads to low money games making both comms want to tear their hair out. Which is bad cuz I have nice hairPsycHosis wrote:QUOTE (PsycHosis @ Oct 17 2007, 12:12 PM) I think i can sum it up for people who cant figure out how to deal with the raw amazingness of a NightRychune post:
commanding on low money is hard, inexperienced comms cant do it
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.
My apologies.
Too bad. Scarcity is good in games. Having to make choices with the tech tree is a very good thing.Narg wrote:QUOTE (Narg @ Oct 16 2007, 10:22 AM) Because most comms can't run a game without their 1.25 money, it makes you actually have to priorities. And you can easily beat bios on low money settings with GT or IC etc.





<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
IC? you mean the faction that just needs 2 tps up to empty a few sectors of he3?Evincar wrote:QUOTE (Evincar @ Oct 16 2007, 06:24 PM) i think the one that can be set back the most (edit) in case opening failed (/edit) is ic
If you lose an opening op as IC, you need to be booting a couple people /doh.gif" style="vertical-align:middle" emoid=":doh:" border="0" alt="doh.gif" />
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
