Page 3 of 3
Posted: Fri Oct 05, 2007 1:42 pm
by badpazzword
Mikhail wrote:QUOTE (Mikhail @ Oct 5 2007, 03:20 PM) This idea is great. I played ET:QW and I like the system.
But a commander just should suggest and a player should get rewardedregardless if he is the 8th men or not.
Maybe reward a player for lets say finding alephs and give him some extra reward if the commander highlighted the task
But to determine ranks with this we need a way to lose XP
Hrm. Why do we really have to? You might just gain less xp than you would have got otherwise. In the end that's a loss, but you still had this experience. E.g., is a cadet sitting a SG learning something? So they c/should gain some (albeit small) XP bonus from it... or not?
The real problem is such a system cannot apply to commanders IMO. But, as it has been pointed out, a true ELO system would work well for commanders. Wouldn't it?
Posted: Fri Oct 05, 2007 3:50 pm
by Dogbones
badpazzword wrote:QUOTE (badpazzword @ Oct 5 2007, 09:42 AM)
Mikhail wrote:QUOTE (Mikhail @ Oct 5 2007, 03:20 PM)
But to determine ranks with this we need a way to lose XP
Hrm. Why do we really have to? You might just gain
less xp...
If ranks are going to be useful as a rough means of comparing a players abilities they cannot be based on a XP that just continuously increases. Otherwise a rather pathetic player that managed to eek out 15,000 XP over 5 years would be ranked the same as a young prodigy that got 15,000 XP in 2 months. It would need to some how be normalized, either by losing points if you are on the losing team, or factoring the total hours played.
Now as far as a leader board goes simple total accumulated XP is fine.
Posted: Fri Oct 05, 2007 4:05 pm
by badpazzword
Touchè. What about plain old XP/Game average of the last few games played?
(Still such a prodigy would be able to get past 15000 XP with ease so that's a temporary issue. It would still reward people with too much time on their hands.)
/me tries to keep it simple.