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Posted: Sat Sep 22, 2007 10:08 pm
by Cadillac
Imho, IC did not push the advantage they had by galving at half time.

Posted: Sat Sep 22, 2007 10:09 pm
by Narg
Well galving every lt base and taking the map until you had sbs is what we did with galvs...

Posted: Sat Sep 22, 2007 10:15 pm
by lawson
jgbaxter wrote:QUOTE (jgbaxter @ Sep 22 2007, 05:19 PM) If you mean the failed tp2 on our sup in Miekko (iirc) that died from sector overload, lawson has the video.

It's being uploaded now: 24MB Windows AVI with WMV9 codec.

http://hosted.filefront.com/LawsonVideos : check in a while...

No narration, just music (since I didn't get game audio! GRRR!)

Here's a direct link!

http://files.filefront.com/sector+overload...;/fileinfo.html

Posted: Sat Sep 22, 2007 10:16 pm
by Cadillac
Ripping all bbrs to one TP2 when you has 2/3 deployed it silly.

It caused us to all launch to the same area, have a sector area and then you died far more easily.

Posted: Sat Sep 22, 2007 10:31 pm
by IB_
I'm glad you galved us off the map instead of killing our techbases, gave us enough time to get tech up.

Posted: Sat Sep 22, 2007 10:47 pm
by jgbaxter
lawson wrote:QUOTE (lawson @ Sep 22 2007, 04:15 PM) It's being uploaded now: 24MB Windows AVI with WMV9 codec.

http://hosted.filefront.com/LawsonVideos : check in a while...

No narration, just music (since I didn't get game audio! GRRR!)

Here's a direct link!

http://files.filefront.com/sector+overload...;/fileinfo.html

Pure gold. /cool.gif" style="vertical-align:middle" emoid=":cool:" border="0" alt="cool.gif" />

Posted: Sat Sep 22, 2007 11:07 pm
by Gandalf2
Our tp2s were a bit chatoic, I didn't know what was going on with them. Maybe that was me trying to cook food at the same time though. I think also they needed more nans, when you only have SRM ab missiles I think 5 bombers with 5 nans would do better than 10 bombers (depending on exactly how far the drop was) - this is doubly true when sector overload damages everything too /cool.gif" style="vertical-align:middle" emoid=":cool:" border="0" alt="cool.gif" />

Shame about the first map....

Posted: Sun Sep 23, 2007 12:46 am
by Shizoku
The more ships you have over the sector limit does it increase the damage?

Posted: Sun Sep 23, 2007 1:02 am
by Malicious Wraith
Shizoku wrote:QUOTE (Shizoku @ Sep 22 2007, 08:46 PM) The more ships you have over the sector limit does it increase the damage?
Yes.

Posted: Sun Sep 23, 2007 5:42 am
by j_k
lawson wrote:QUOTE (lawson @ Sep 22 2007, 06:15 PM) It's being uploaded now: 24MB Windows AVI with WMV9 codec.

http://hosted.filefront.com/LawsonVideos : check in a while...

No narration, just music (since I didn't get game audio! GRRR!)

Here's a direct link!

http://files.filefront.com/sector+overload...;/fileinfo.html
ROFL. I think I'm one of the guys off to your left in that one.

*


[Losing all our lt bases] compacted the front so we didn't have so much area to cover.